This is a stage guide for the Sorcerer’s Trials, “Kuya and Quincy”.
Stage Guide
Party Formation
Taunt | Recommended |
Remove guard stance | No need |
Recommended CD | No specific recommended cooldowns (CD). |
Battle Tips
AUTO Battle | AUTO play is possible (with one manual intervention) |
Skills | Use ultimate skills freely without saving them. |
Battle Guide
Battle Flow
- STEP1Outside Gimmick Phase:
- Saving ultimate skills is unnecessary (except for taunt users).
- Recommended: Focus on reducing Kuya’s HP first. (There is a gimmick that requires attacking Quincy later.)
- Attack effectiveness starts from turn 3.
- Both enemies must be defeated simultaneously.
- STEP25n+5T:Taunt
[5T、10T、15T、20T、25T、30T、35T、40T、45T…]
- Use “Taunt” to let one character absorb Kuya’s 2-turn paralysis.
- Tip: It’s easier to remember if you think of this as occurring on multiples of 5 turns.
- STEP35n+6T:Attack Quincy 3 Times
[6T、11T、16T、21T、26T、31T、36T、41T、46T…]
Quincy’s skill decreases his attack power by 65% per hit (1 turn).- Land three attacks on Quincy (basic attacks or ultimate skills).
- If three hits cannot be landed: Characters in slots 2 and 4 should defend if their HP is low.
- Note: Healers’ basic attacks with attack effects won’t count toward reducing Quincy’s attack power.
- STEP45n+7T:Defend if HP is Low
[7T、12T、17T、22T、27T、32T、37T、42T、47T…]
Quincy will unleash a random attack on two characters, with a 100% damage increase.- Early Turns: These attacks are manageable (e.g., turn 7 or 12).
- Later Turns: Damage increases significantly (e.g., turn 22 onward). Characters with low HP should defend in later phases.
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