Sorcerer’s Trials “Competitive Zeal Quincy” Battle Guide [NUCarnival]

Sorcerer’s Trials “Competitive Zeal Quincy” Battle Guide [NUCarnival] Sorcerer’s Trials

This is a stage guide for the Sorcerer’s Trials, “Competitive Zeal Quincy”.

Stage Guide

Party Formation

TauntNo need
Remove guard stanceNo need
Recommended CDCD5 or lower skills are sufficient for this stage due to the mechanics. For maximizing the number of ultimate skill uses, CD3 is recommended.
Why CD3 is recommended

With the timing of the stage’s mechanics, CD3 allows for one additional use of ultimate skills compared to CD4. If you need higher damage output, prioritize characters with CD3 skills.

Battle Tips

AUTO BattleAUTO mode is not viable
SkillsYou must manually manage ultimate skill usage. Save ultimate skills for 9n+6T turns but use them freely at other times when they are ready.
A stage requiring stack management

This stage involves managing Quincy’s “ATK+1.5% UP” stacks by adding and removing them strategically.

  • Basic attack: Adds +1 stack.
  • Ultimate skill: Removes -2 stacks.

Quincy’s “ATK+1% UP per turn” passive stack increases her damage output as the battle progresses. Toward the end of the battle, aim to reduce the “ATK+1.5% UP” stacks to 0 to avoid taking excessive damage.

Attack order: Basic attack → Heal → Ultimate skill

This order optimizes damage management by reducing counter damage and managing Quincy’s stacks.

  • Basic attack triggers counter damage and adds +1 to the “ATK+1.5% UP” stack.
  • Healing restores some of the counter damage received.
  • Ultimate skill removes -2 from the “ATK+1.5% UP” stack.
Minimize defensive actions to maintain firepower

Every time a character uses defense, their ATK decreases by -1% per stack, up to 50 stacks. This ATK debuff can significantly reduce your team’s overall damage.

Key timing: Reduce ATK+ stacks before 9n+4T

A powerful AOE attack that ignores defense occurs at 9n+4T (e.g., 4T, 13T, 22T). Reducing Quincy’s “ATK+1.5% UP” stacks beforehand is crucial to survive this attack.

HP lock mechanic at 25%

At 25% HP, Quincy activates the skill “Final Phase,” temporarily locking her HP bar.

Forced defeat after 6 turns of “Final Phase”

From the turn “Final Phase” is activated, you have 6 turns to defeat Quincy. If her HP isn’t depleted within this timeframe, it will result in a forced defeat.

Buffs and Debuffs in the Stage

On defense: -1% ATK per defense action (up to 50 stacks).
On basic attack: Triggers counter damage and increases Quincy’s ATK+1.5% stack (up to 30 stacks).

Each basic attack adds +1 to the stack, and four basic attacks in one turn will increase Quincy’s ATK by +6%.

On ultimate skill: Removes -2 stacks from Quincy’s “ATK+1.5% UP.”
When Quincy’s HP drops below 25%: Quincy gains “Damage Received -6.5%” (up to 5 stacks).
Per turn: Quincy’s ATK increases by +1% (up to 50 stacks).

Battle Guide

Battle Flow

  • STEP1
    Non-mechanic turns: Use ultimate skills as they are ready while keeping an eye on stacks and timing for 9n+6T.

    Prioritize reducing Quincy’s stacks to minimize damage.

  • STEP2
    9n+4T:Save ultimate skills (even CD3 skills).

    [4T、13T、22T、31T、40T、49T…]

    • A defense-ignoring AOE attack will occur. Using defense during this phase is only necessary to avoid counter damage or prevent ATK+ stack increases.
  • STEP3
    9n+6T:Use ultimate skills for all characters (including healers).

    [6T、15T、24T、33T、42T…]

    • Failure to use ultimate skills here will prevent your team from gaining the “Damage Taken -30%” buff.
  • STEP4
    9n+10T:Everyone uses defense (including healers).

    [10T、19T、28T、37T、46T…]

    This action triggers Quincy to heal your party’s HP, helping you recover for the next phase.

Battle Video

For those who want to watch the battle flow in a video format:

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