Sorcerer’s Trials “Mad Experiment Rei” Battle Guide [NUCarnival]

Sorcerer’s Trials “Mad Experiment Rei” Battle Guide [NUCarnival] Sorcerer’s Trials

This is a stage guide for the Sorcerer’s Trials, “Mad Experiment Rei”.

Stage Guide

Party Formation

TauntNo need
Remove guard stanceNo need
Recommended CD

Battle Tips

AUTO BattleAUTO play is possible (once only the Light Slime is left).
SkillsUltimate skills: No need to save them if ignoring mechanics
A healer’s recovery can also heal Rei’s HP.
Target Priority:

Defeat the Water/Dark/Wood Slimes first.
The Light Slime should be defeated last, as it only heals and does not attack.

Mechanics: Each turn, the HP of the Water/Dark/Wood Slimes decreases by 5%-15%.

This means 5%-15% of their current HP is reduced every turn.

  • Failure conditions for mechanics:
  • If the HP reduction exceeds 15%.
  • If the HP reduction is less than 5%.

On failure:

  • The affected slime gains a 25% permanent ATK increase per failure.
  • This can stack, so two failures result in +50% ATK.

When mechanics are failed, the slime displays the message:
“(The Dream World Slime is swelling due to magical interference.)”

Examples:

  • Current HP: 98%, reduced to 92% → Success (within 5%-15%).
  • Current HP: 50%, reduced to 30% → Failure (exceeded 15%).
Recommended Strategy:

Focus on defeating the slimes during Rei’s skills that apply the 50% increased damage debuff to slimes.

Damage Buff/Debuff Effects:
Rei’s skills (Adjustment Type I, Adjustment Type II, Adjustment Type III) apply varying buffs and debuffs to slimes, such as 50% damage increase or 30% damage reduction.

Defeat slimes during the +50% damage window rather than slowly reducing their HP within the 5%-15% range.

Effects of Defeating a Slime:

Each defeated Water/Dark/Wood Slime permanently increases the remaining slimes’ damage by 30%.

  • This stacks: e.g., defeating two slimes results in +60% damage for the last slime.

Battle Guide

Battle Flow

  • STEP1
    Carefully reduce slime HP by 5%-15% each turn while watching for damage buffs and debuffs.
  • STEP2
    9n+2T:Dark/Wood Slimes take +50% damage, while Water Slime takes -30% damage.

    [2T、11T、20T、29T、38T、47T…]

    From the above turn until the 9n+5T turn, the following effects will remain active:

    • Wood: Damage taken +50%
    • Water: Damage taken -30%
    • Dark: Damage taken +50%
  • STEP3
    9n+5T:Dark Slime takes +50% damage, while Water/Wood Slimes take -30% damage.

    [5T、14T、23T、32T、41T、50T…]

    From the above turn until the 9n+8T turn, the following effects will remain active:

    • Wood: Damage taken -30%
    • Water: Damage taken +50%
    • Dark: Damage taken -30%
  • STEP4
    9n+8T:Water/Dark Slimes take +50% damage, while Wood Slime takes -30% damage.

    [8T、17T、26T、35T、44T…]

    From the above turn until the 9n+2T turn, the following effects will remain active:

    • Wood: Damage taken +50%
    • Water: Damage taken +50%
    • Dark: Damage taken -30%
  • STEP5
    Once 3 slimes are defeated, eliminate the Light Slime last.

    AUTO mode works fine here.

Alternate Strategy: Ignore Mechanics & Use Burst Damage

If you have a strong team, you can ignore the 5%-15% damage mechanic and focus on taking advantage of the +50% damage window for quick kills.

  • STEP1
    Defeat the Wood Slime before Turn 4.

    Attack the Dark Slime next.

    • Between Turn 2 and Turn 4: (2T, 11T, 20T, 29T, 38T, 47T…)
    • Wood: Damage taken +50%
    • Water: Damage taken -30%
    • Dark: Damage taken +50%
  • STEP2
    Defeat the Dark Slime by Turn 7.

    Attack the Water Slime next.

    • Between Turn 5 and Turn 7: (5T、14T、23T、32T、41T、50T…)
    • Wood: Damage taken -30%
    • Water: Damage taken +50%
    • Dark: Damage taken -30%
  • STEP3
    Defeat the Water Slime by Turn 10.

    It’s easier if you can defeat it by the 10th turn (as the slime’s +50% damage taken effect disappears on the 11th turn).

    • Between Turn 8 and Turn 10: (8T、17T、26T、35T、44T…)
    • Wood: Damage taken +50%
    • Water: Damage taken +50%
    • Dark: Damage taken -30%

    ↑ On the 11th turn, the damage taken percentages will follow the “Adjustment Type I” skill. This pattern repeats.

  • STEP4
    Defeat the Light Slime last.

    The Light Slime can be defeated even with AUTO mode.

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