Not Recommended: Third character with CD6 ultimate skill
Characters with ‘Turn-by-turn Damage’ are also recommended
If excessive attacks deplete the third character’s HP and lead to failure, consider adding characters that can inflict ‘Turn-by-turn Damage’ to the enemy.
Alternatively, limit basic attacks and focus solely on dealing high damage with ultimate skills. (This method is used in the video below.)
Strategy Points
AUTO Strategy
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Save Ultimate Skills
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Forced Failure if Third Character’s HP Drops
If the third character’s shield is broken and HP is reduced, a “500% reduction in healing for the third character” is applied, making it impossible to sustain them with healing.
Counter Damage to the Third Character for Each Attack on the Enemy
Basic attacks or ultimate skills without attack judgments (e.g., healer’s ultimate skill) do not trigger counter damage to the third character.
Use ‘Taunt’ to Absorb Counter Damage to the Third Character
By using Taunt, counter damage to the third character can be absorbed by the Guardian (the character using Taunt). Aside from the 7n+7T mechanics, Taunt allows attacks without worrying about the third character’s HP, making it highly recommended.
Battle Strategy
Battle Flow
Outside Mechanics
Primarily follow the flow of “defense by the third character → attacks by others”
STEP1
7n+2T: All charactersdefend (including healers)
[2T, 9T, 16T, 23T, 30T, 37T, 44T…]
STEP2
7n+6T: Third character usesultimate skill, othersdefend
[6T, 13T, 20T, 27T, 34T, 41T, 48T…]
It is recommended for everyone except the third character to defend, as attacking will trigger counter damage to the third character.
STEP3
7n+7T: Use Taunt → Others attack (third character can attack too)
[7T, 14T, 21T, 28T, 35T, 42T, 49T…]
Make sure to use Taunt first before others attack.
Counter damage at this point will go to the Guardian (character using Taunt), so it is safe.
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