[NUCarnival] Razor’s Edge “Clear Pursuit-02” Battle Guide

This is the battle strategy page for the high-difficulty stage “Clear Pursuit 02” in NU: Carnival’s “Razor’s Edge” event.

Stage Strategy

Party Formation

TauntRequired
Defense BreakNot needed
Recommended CD
Required: A character with “Taunt” must be placed in positions 3 to 5
“Characters who can attack multiple times” are also recommended

They might be useful for the “Enemy HP below 10%” mechanic.
However, they are an option in case you cannot defeat the enemy with “4 ultimate skills → 1 basic attack” when the enemy HP is below 10%.

Example: Scorching Sands Dante

HP should be at least 3,000 (if neither advantageous nor disadvantageous attribute)

There will be turns where one character is targeted and attacked multiple times.
To withstand this, it is recommended to have at least 3,000 HP at a minimum.

Strategy Points

AUTO Strategy
Ultimate Skill Conservation
“Enemy HP below 10%” Mechanic

Each time an ultimate skill hits, the enemy gains the following buffs/debuffs:

  • Reduces damage taken from “Ultimate Skills” by 20% (2 turns)
  • Increases damage taken from “Basic Attacks” by 225% (2 turns)

In other words, with each ultimate skill hit, “ultimate skill damage is reduced, but basic attack damage increases.”
(Example: After 3 ultimate skill hits, ultimate skill damage is reduced by 60%, and basic attack damage is increased by 675% for 2 turns.)

Battle Strategy

Battle Flow

Outside of Mechanic
  • Ultimate Skills:
  • Other than the character with taunt, feel free to use them without saving.
  • However, having taunt ready when the enemy HP is below 10% can be very helpful. Therefore, it is recommended to conserve ultimate skills when the enemy’s HP is close to 10%.
  • STEP1
    5n+2T: Guardian Defense & Others Attack

    [2T, 7T, 12T, 17T, 22T, 27T, 32T, 37T, 42T, 47T…]

    • The character who defends here will gain taunt.
    • If Guardian’s HP is unstable: The character with the highest HP at this point should defend.
    • If Guardian is inflicted with taunt by the enemy’s ultimate skill: No one needs to defend.
  • STEP2
    5n+5T: Taunt & Others Attack ( × Defense Forbidden )

    [5T, 10T, 15T, 20T, 25T, 30T, 35T, 40T, 45T…]

    • By deliberately not healing on the next turn (5n+6T), taunt can be applied to the Guardian (Reference Video).
    • If it’s early in the turn order & HP is high, you can endure without taunt.
  • STEP3
    Enemy HP Below 10%: Four Use Ultimate Skill → One Uses Basic Attack
    • The character with the highest basic attack damage should use a basic attack.
    • For ultimate skills, use the highest damage-dealing ultimate skill first.
    • The more ultimate skills used, the less damage they deal, while basic attacks start dealing more damage.
      ※ Ultimate skills without a damage component are not counted.
    • After breaking the enemy’s shield, use five consecutive attacks to cancel their charge-up move.
    • If you defeat the enemy before canceling the charge-up, that’s fine too.

Comment

error: Content is protected !!
タイトルとURLをコピーしました