This is the battle strategy guide for the high-difficulty stage “Decisive Battle 02” in the NU:Carnival “Desert of Dusk” event.
Stage Strategy
Party Composition
Taunt | Not needed |
Defense Removal | Not needed |
Recommended CD | None in particular |
Place a ‘high-damage’ character in the 3rd slot
Until the enemy HP reaches 66%, the main damage will come from attacks by the character in the 3rd slot.
(After 66% HP, the 3rd slot character will have little role.)
A ‘Taunt’ character can be useful
After the enemy HP reaches 66%, one character will receive a strong attack every two turns.
Including a CD3 taunt character can help absorb this damage.
Recommended Party Formation Example
- Any
- Any
- A high-damage character (fire attribute recommended)
- A high-HP character (or one with a “taunt” skill)
- Any
Battle Strategy Points
AUTO Strategy | ー |
Ultimate Skill Preservation | Not necessary |
No damage can be dealt until the enemy’s HP reaches 66%
Battle Guide
Battle Flow
Outside of Mechanics
- No need to save ultimate skills. Use them as soon as they are charged.
Enemy HP ‘66% or More’
- STEP1Outside of Mechanics: Defense + Healing
- Cannot deal damage, so focus only on defense and healing.
- Healers can use their ultimate skills.
- STEP23n+4T: Everyone except position 3 defends → Position 3 attacks
[4T, 7T, 10T, 13T, 16T, 19T, 22T, 25T, 28T, 31T, 34T, 37T, 40T, 43T…]
Enemy HP “66% or Below”
- STEP12n+4T: The character “Locked On” should Defend
[4T, 6T, 8T, 10T, 12T, 14T, 16T, 18T, 20T, 22T, 24T, 26T, 28T, 30T, 32T, 34T, 36T, 38T, 40T, 42T, 44T, 46T, 48T, 50T…]
- Is it alternating between positions 3 and 4 for “Lock On”?
- Depending on HP, it may be possible to survive without defending.
- If taking the hit with taunt, use taunt on the following turns:
- 3T, 5T, 7T, 9T, 11T, 13T, 15T, 17T, 19T, 21T, 23T, 25T, 27T, 29T, 31T, 33T, 35T, 37T, 39T, 41T…
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