- STEP16n+3T: Attack in order of highest damage → Taunt → Heal
[3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]
- Even attacks without damage calculation (e.g., from supporters or healers) count, so be careful
- “Character with highest damage” = act in order of raw power
- If counter damage is too strong, try “Taunt → Heal → others defend”
- If no taunt: positions 1 and 5 will be paralyzed (1T)
- Every attack: All party members receive “counter damage + ATK -25% (1T)”
- STEP212n+6T: All members Defend (including healer)
[6T, 18T, 30T, 42T…]
- If your party’s HP is stable, using Taunt may be viable
- Yakumo and Blade’s ultimates happen at the same time
- If no taunt: healer will receive 2T silence
- STEP34n+10T: Remove Guard → Attack
[10T, 14T, 22T, 26T, 34T, 38T…]
- Attacking characters will receive counter damage – mind your HP!
- By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
- STEP412n+12T: Ultimate & Taunt (×Basic Attack Forbidden)
[12T, 24T, 36T, 48T…]
- If no taunt: healer will receive 2T silence
- If a basic attack is used: All party members receive guaranteed damage
- STEP16n+3T: Attack in order of highest damage → Taunt → Heal
[3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]
- Even attacks without damage calculation (e.g., from supporters or healers) count, so be careful
- “Character with highest damage” = act in order of raw power
- If counter damage is too strong, try “Taunt → Heal → others defend”
- If no taunt: positions 1 and 5 will be paralyzed (1T)
- Every attack: All party members receive “counter damage + ATK -25% (1T)”
- STEP212n+6T: All members Defend (including healer)
[6T, 18T, 30T, 42T…]
- If your party’s HP is stable, using Taunt may be viable
- Yakumo and Blade’s ultimates happen at the same time
- If no taunt: healer will receive 2T silence
- STEP34n+10T: Remove Guard → Attack
[10T, 14T, 22T, 26T, 34T, 38T…]
- Attacking characters will receive counter damage – mind your HP!
- By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
- STEP412n+12T: Ultimate & Taunt (×Basic Attack Forbidden)
[12T, 24T, 36T, 48T…]
- If no taunt: healer will receive 2T silence
- If a basic attack is used: All party members receive guaranteed damage
- STEP16n+3T: Attack in order of highest damage → Taunt → Heal
[3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]
- Even attacks without damage calculation (e.g., from supporters or healers) count, so be careful
- “Character with highest damage” = act in order of raw power
- If counter damage is too strong, try “Taunt → Heal → others defend”
- If no taunt: positions 1 and 5 will be paralyzed (1T)
- Every attack: All party members receive “counter damage + ATK -25% (1T)”
- STEP212n+6T: All members Defend (including healer)
[6T, 18T, 30T, 42T…]
- If your party’s HP is stable, using Taunt may be viable
- Yakumo and Blade’s ultimates happen at the same time
- If no taunt: healer will receive 2T silence
- STEP34n+10T: Remove Guard → Attack
[10T, 14T, 22T, 26T, 34T, 38T…]
- Attacking characters will receive counter damage – mind your HP!
- By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
- STEP412n+12T: Ultimate & Taunt (×Basic Attack Forbidden)
[12T, 24T, 36T, 48T…]
- If no taunt: healer will receive 2T silence
- If a basic attack is used: All party members receive guaranteed damage
This is the battle guide page for NU:Carnival’s high-difficulty stage “Commission-03” from the “Puzzling Invitation” event.
Stage Strategy
Party Formation
Taunt | Required |
Remove Guard Stance | Recommended |
Recommended CD | – |
To prevent “paralysis on two members” or “silence on the healer,” taunt must be included in the party.
A character that can remove guard stance is useful in turns where you need to deal damage efficiently.
That said, it is still possible to clear the stage without it.
This stage deals damage to other enemies when you hit Yakumo. Including characters with AoE attacks will allow you to directly deal damage efficiently. (e.g., SR Blade, SR Garu)
If taunt is not used, characters in positions 1 and 5 will be paralyzed during some turns.
To maintain stable healing, place your healer in position 2, 3, or 4 instead.
Strategy Tips
AUTO Strategy | – |
Ultimate Skill Saving | Recommended (not required) |
Attacking Yakumo deals damage to Rei and Blade.
This stage has mechanics where counter damage on certain turns can be severe.
Since enemy ultimates often overlap, it’s safer to defend during turns after taking damage.
Battle Strategy
Battle Flow
- Ultimate: Save for 12n+12T turns (not required)
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