This is the strategy guide page for the high-difficulty stage “Eagle Eye 03” in NU:Carnival’s “Hidden Wings” event.
Stage Strategy
Party Composition
Taunt | Not needed |
Defense Break | Not needed |
Recommended CD | – |
Supporters who deal damage with their ultimate skills are at a disadvantage due to a gimmick when enemy HP is below 10%.
Having a character who can deal heavy damage with a single ultimate (like CD6 units) may help when the enemy’s HP drops below 10%. (e.g., SR Quincy)
When the enemy’s HP drops below 10%, using ultimate skills causes them to receive less damage.
If you don’t have a strong ultimate skill character, it’s recommended to prioritize characters who can boost their basic attack damage. (e.g., Regular Edmond, Theme Park Olivine)
Key Points
AUTO Play | – |
Save Ultimates | – |
If you don’t reduce enemy HP to 1% within 1 turn after they drop below 10%, you’ll instantly lose.
At 20 stacks, total healing received is reduced by 70%.
Additionally, each time you hit with an ultimate, the whole team takes damage. Be cautious of HP. (This effect disappears once the enemy reaches 10% HP)
Battle Strategy
Battle Flow
- Ultimate: No need to save
- However, once enemy HP nears 10%, it’s recommended to save ultimate for characters who plan to use it (depends on party composition)
- STEP16n+3T: One Attacker or Debuffer defends
[3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]
- One Attacker or Debuffer without a taunt mark must defend
- Other characters can act freely
- STEP26n+6T: Everyone defends (including Healers)
[6T, 12T, 18T, 24T, 30T, 36T, 42T, 48T…]
- If not defended: the unit is defeated
- STEP3Enemy HP 30%-10%: Hitting with ultimate deals team-wide damage
- Ultimates without damage judgment don’t trigger this (e.g., healer ultimates)
- STEP4Enemy HP 10%: No-damage ultimate → basic attack → highest damage ultimate → weakest ultimate
- Gimmick: Reduce enemy HP to 1% within 1 turn
- Use your most powerful damage-dealing ultimate after a basic attack
- Each ultimate used reduces enemy damage taken by 75% (up to 2 stacks)
→ Ultimates without damage judgment don’t count, so you can use them first
- The team-wide damage on ultimate effect is no longer active, so it’s safe
- If you fail to reduce enemy HP to 1%: instant defeat
Strategy Video
This is a video guide for players who want to see the battle flow visually.
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