[NUCarnival] Sorcerer’s Trials “Keen Trace Rei” Battle Guide

[NUCarnival] Sorcerer’s Trials “Keen Trace Rei” Battle Guide Sorcerer’s Trials

This is the battle guide for NU:Carnival’s Sorcerer’s Trials: “Keen Tracker Rei”.
This guide is based on Trial Level 55.

Stage Information

NU:Carnival Sorcerer's Trials: Keen Tracker Rei - Stage Info
Three-Star Requirements
  • No allies defeated
  • Clear with no Guardians in the party
  • Clear within 20 turns

Stage Strategy

Party Formation

TauntNot needed
Defense BreakNot needed
Recommended CD
Not Recommended: Ultimate Spam Setup

This stage includes a gimmick where if a character uses an ultimate skill and then uses another within 3 turns, the enemy triggers ≪Resistance Down≫, leading toward a forced loss.
Therefore, avoid team setups intended to continuously use ultimates within 3 turns (e.g., Space Blade builds).

Not Recommended: Fire Attribute

Since the enemy is water attribute, fire types are at a disadvantage.

This stage’s gimmick pushes you closer to forced defeat once your HP drops below 2%.
Even neutral elements take considerable damage, so it’s best to avoid fire types altogether.

Strategy Tips

AUTO PlayNot Recommended
Save Ultimates
Forced Defeat if ‘Limit Count’ Reaches Zero
Watch out when the enemy skill ‘Resistance Down’ appears

“Resistance Down” means one stack of “Limit Count” was lost.
This triggers when a character’s HP drops below 2%.

If the “Limit Count” reaches zero, it results in forced defeat. So keep an eye on the HP of all party members.

Characters with Low ‘Limit Count’ Should Defend

Attacking to handle the gimmick also causes self-damage.
So it’s safer to have characters with only 1 “Limit Count” stack left defend during the gimmick phase.

Battle Strategy

Battle Flow

Outside the Gimmick Phase
  • Outside the gimmick phase, actively use basic attacks and ultimate skills to lower the enemy’s HP
    (Attacking during the gimmick phase damages both enemy and yourself)
  • Ultimates: Save one “ultimate skill with attack effect” (for 6n+5T phase)
  • STEP1
    6n+1T: Land 3 basic attacks → Heal → Others Defend or Ultimate

    [1T, 7T, 13T, 19T, 25T, 31T, 37T, 43T, 49T…]

    • Land 3 basic attacks to cancel the enemy’s “240% damage increase”
    • “Basic attacks with damage judgment” hurt the attacker, so monitor HP
    • “Non-damaging basic attacks” won’t hurt the user, so they’re safe
    • Ultimate skills don’t cause self-damage, so they’re safe too
  • STEP2
    6n+3T: Everyone Defend (Including Healers)

    [3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]

    • Attacking causes guaranteed self-damage
  • STEP3
    6n+5T: Use 1 Ultimate1 Basic Attack → Others Defend (Including Healers)

    [5T, 11T, 17T, 23T, 29T, 35T, 41T, 47T…]

    • Characters attacking here will take major damage. Use ones you’re okay losing a “Limit Count” from.
    • You only need to reduce enemy HP by 1%, so others should defend
      (Taking damage here is severe; prioritize HP and preserving “Limit Count”)
    • Healers should defend too (even non-damaging attacks cause self-damage)
NU:Carnival Sorcerer’s Trials Full Strategy List

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