[NUCarnival] Sorcerer’s Trials “Hueys Consciousness” Battle Guide

[NUCarnival] Sorcerer’s Trials “Hueys Consciousness” Battle Guide Sorcerer’s Trials

This is the battle guide for NU:Carnival Sorcerer’s Trials “Huey’s Consciousness?”.
This information is based on Stage 60.

Stage Information

NU:Carnival Sorcerer's Trials 'Huey's Consciousness?' Stage Strategy
Three-Star Conditions
  • 0 allies die
  • Clear with a Guardian in the party
  • Clear within 22 turns

Stage Strategy

Party Composition

TauntRequired
>List of characters with “Taunt” skill
Defense BreakNot needed
Recommended CD
Ineffective: Skills that “accumulate CD”
  • Increase allies’ CD count
  • Increase own CD count

All effects that accumulate CD are nullified.
(Example: Cosmic Blade won’t be able to use ultimates consecutively)

>List of characters with “Reduce CD” skill

Ineffective: Elemental Affinity

This is a stage where elemental affinities (e.g., Fire is weak to Water, Wood is strong against Water, etc.) are nullified.

Recommended Skill: Turn-by-Turn Healing

There are turns when your healer will need to defend. So if you’re worried about HP, it’s recommended to bring a healer who can apply turn-by-turn healing. (Example: SR Yakumo, etc.)

>List of characters with “Turn-by-Turn Healing” skill
>List of “Non-Healer” characters with healing skills

Strategy Tips

AUTO ModeNot Recommended
Save Ultimates
Forced Defeat if “Limit Count” reaches 0

“Limit Count” is a shared gauge for the whole team, and it decreases each time someone takes damage from gimmick attacks.
If it hits 0, it’s an instant defeat.

Save your “Limit Count” by reducing unnecessary damage, especially during gimmick turns. Having a Taunt user absorb damage helps protect the rest.

Battle Strategy

Battle Flow

Outside Gimmick Turns
  • Outside of gimmick turns, attack freely to reduce enemy HP
  • Save one “offensive ultimate” for 6n+5T turns
  • STEP1
    6n+1T: Use 3 basic attacks → Heal → Others defend or ultimate

    [1T, 7T, 13T, 19T, 25T, 31T, 37T, 43T, 49T…]

    • Land 3 basic attacks to neutralize enemy’s “+240% damage dealt” buff
    • “Basic attacks with offensive judgment” inflict self-damage → monitor HP
    • “Non-offensive basic attacks” don’t cause damage, so they’re safe
    • Ultimate skills do not cause self-damage in this turn
  • STEP2
    6n+3T: Everyone defends (including healers)

    [3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]

    • If you attack this turn: guaranteed self-damage
  • STEP3
    6n+5T: Use ultimate once → basic attack once → Others defend (including healers)

    [5T, 11T, 17T, 23T, 29T, 35T, 41T, 47T…]

    • Characters who attack here take heavy damage → Use someone who can afford to lose 1 stack of Limit Count
    • Enemy HP only needs to drop by 1%, so prioritizing defense helps preserve Limit Count
    • Healers should also defend (even non-offensive attacks cause self-damage)
NU:Carnival Sorcerer’s Trials Full Guide List

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