[NUCarnival] Wilting Flowers Burning Dreams “Embers-02” Battle Guide

[NUCarnival] Wilting Flowers Burning Dreams "Embers" Battle Guide High Difficulty Stages

This is the battle guide page for NU: Carnival’s high-difficulty event stage “Embers 02” from the “Wilting Flowers Burning Dreams” event.

Stage Strategy

NU: Carnival 'Wilting Flowers Burning Dreams' Embers 02 – Event High-Difficulty Battle Strategy Info

Party Composition

TauntNot needed
Defense BreakNot needed
Recommended CD・Slot 3: CD4 or lower
・Others: Any CD is OK
Elemental Affinities are ineffective

This stage disables effects such as “Fire is strong against Wood, Wood is weak to Fire.”
You can build your party without considering elements.

Recommended: High-damage Party

Each turn, if you fail to deal 4% or more damage, the entire party will take increased incoming damage.
Having a team where each member’s basic attack can reduce enemy HP by over 4% is helpful.

Required: Slot 3 must be CD4 or lower

There is a mechanic requiring Slot 3 to use their ultimate skill every 5 turns.
So place a CD4 or lower character in Slot 3.

Recommended: Slot 3 has a high-damage ultimate skill

If Slot 3’s ultimate skill alone can deal 4% or more damage, you can avoid stacking the “Damage Taken Up” debuff on your team.

Recommended: High-damage characters in Slot 1 and 2

If “attacks from Slot 1 and 2 + Slot 3’s basic attack” can together reduce enemy HP by 4% or more, you can avoid stacking the “Damage Taken Up” debuff.

Put your highest-damage ultimate in Slot 3, and next strongest characters in Slot 1 and 2.

Sample Recommended Party Build
  1. Any character
  2. Any character
  3. CD4 or lower
  4. Any character
  5. Any character

Strategy Tips

AUTO Play
Ultimate SavingOnly save Slot 3’s ultimate
Stage clear when enemy HP is reduced to 1%
Each turn: Failing to deal 4% damage increases damage taken by 3%

If you fail to deal 4% or more damage in a turn, the entire party will take 3% more damage.
This stacks by 3% per count (e.g., 2 stacks = +6% damage taken).

This is checked every turn.
To avoid the “Damage Taken Up” debuff, you must deal 4%+ damage every turn.

Every 3 turns: Party receives -20% healing received (max 7 stacks)

Battle Strategy

Battle Flow

Outside of Gimmick
  • Ultimate:
  • Save only Slot 3
  • Others can use whenever ready
  • STEP1
    5n+3T: Slot 1 & 2 attack, Slot 4 & 5 defend

    [3T, 8T, 13T, 18T, 23T, 28T, 33T, 38T, 43T, 48T…]

    • Slot 1 & 2: Either basic attack or ultimate is OK
    • If you want to avoid the damage-up debuff, it’s best to use their ultimates here
    • Slot 3 can act freely
  • STEP2
    5n+5T: Slots 1,2,4,5 defend, Slot 3 ultimate

    [5T, 10T, 15T, 20T, 25T, 30T, 35T, 40T, 45T…]

    • If Slot 3’s ultimate can deal 4%+ damage, no debuff is applied

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