This is the battle strategy page for NU:Carnival “Wilting Flowers Burning Dreams” high-difficulty event stage “Embers 03”.
Stage Strategy

Party Composition
Taunt | Recommended |
Defense Break | Not needed |
Recommended CD | – |
There is a mechanic that requires taunt, so including a Guardian is recommended.
Alternatively, a “high HP character (excluding attackers/debuffers)” may also work.
Even without a Guardian, this stage has a mechanic where using an ultimate skill puts the character in taunt status.
Therefore, if you don’t include a Guardian, it’s recommended to use characters that are non-Water attribute, high HP, and not attackers/debuffers.
Strategy Points
AUTO Clear | – |
Ultimate Saving | Saving recommended |
As a result, the longer the battle, the harder it is to reduce the enemy’s HP.
The following stacks increase each turn (up to 30 stacks):
- Damage from “basic attacks” is reduced by 3% per stack (90% at 30 stacks)
- Damage from “ultimate skills” is reduced by 4% per stack (120% at 30 stacks)
- Damage from “turn-by-turn damage” is reduced by 6% per stack (180% at 30 stacks)
Battle Strategy
Battle Flow
- Ultimate: Save it (due to 6n+5T timing)
- Battle begins from WAVE2 (cannot deal damage in WAVE1)
- STEP1Turns 1–2: Everyone Defend
- No damage can be dealt, so defending is fine for everyone
- STEP26n+3T: Everyone Defend (including healers)
[Turns 3, 9, 15, 21, 27, 33, 39, 45…]
- STEP36n+5T: Everyone Ultimate (until the enemy is stunned)
[Turns 5, 11, 17, 23, 29, 35, 41, 47…]
- Cannot deal damage with basic attacks
- Healers can also deal damage with their ultimate skill.
So if the enemy’s charge hasn’t been broken, healers should also use their ultimate
- This mechanic requires breaking the shield to damage the enemy
- If the enemy’s charge isn’t canceled: forced defeat
- STEP46n+7T: Taunt; Others use Basic Attack or Defend
[Turns 7, 13, 19, 25, 31, 37, 43…]
- Characters who used an ultimate skill will enter Taunt status
- Attackers/debuffers: Do NOT use ultimate
- If a non-Guardian uses an ultimate skill: that character will enter “Taunt” status
- If an attacker/debuffer uses ultimate: their damage taken increases by 30% (for 50 turns)
- STEP56n+8T: CD3 characters may use ultimate
[Turns 8, 14, 20, 26, 32, 38, 44, 50]
- CD3 characters may use ultimate here (they’ll be ready again by the next ultimate-required turn)
- CD4 or higher: Save ultimate skill
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