Sorcerer’s Trials 05 “Berserker Yakumo” Battle Guide [NUCarnival]

Sorcerer’s Trials 05 “Berserker Yakumo” Battle Guide [NUCarnival] Sorcerer’s Trials

This is a stage guide for the Sorcerer’s Trials, “Berserker Yakumo”.

Stage Guide

Party Formation

TauntNo need
Remove guard stanceNo need
Recommended CDAny CD are ok
“Taunt” is ineffective:

All enemy attacks in this stage are AoE (area of effect).
Therefore, strategies relying on having a Guardian absorb attacks via taunting are not viable.

Strong healing output is essential:

As the stage involves taking consistent damage from two AoE attacks and 115 turn-by-turn damage per turn, you need a healer capable of fully restoring the lost HP each turn.

Recommended Composition: Two supporters to boost healing

Effects like “increase ally attack power” from supporters also enhance a healer’s healing output.

This allows you to increase healing without heavy investment in your healer by forming a party with two supporters and one healer.

Battle Tips

AUTO BattleOK
SkillsNo need to save.
AUTO mode is viable:

If your party has high HP and a sufficiently developed healer, you can clear the stage on AUTO from turn 1.

Defend when the “Yakumo’s Guidance” skill is used:

Failing to defend results in “massive damage + paralysis (2 turns).”

“Essence Meltdown” skill activation:

When the enemy’s HP drops below 50%, they activate “Essence Meltdown,” which increases their attack power by 20% for 4 turns.

Since this skill activates only once, surviving those 4 turns by defending ensures safety thereafter.

Battle Guide

Battle Flow

  • STEP1
    Turn 4:Heal or have everyone defend if HP isn’t critical.
    • Prioritize healing if HP is low.
    • Prepare for two heavy AoE attacks afterward.
  • STEP2
    5n+6T:Have everyone defend (including the healer)

    [6T、11T、16T、21T、26T、31T、36T、41T、46T…]
    Enemy’s skill “Yakumo’s Guidance”

    • Failure to defend results in “massive damage + paralysis (2 turns).”
  • STEP3
    5n+7T:Heal or have everyone defend if HP isn’t critical.

    [7T、12T、17T、22T、27T、32T、37T、42T、47T…]

    • Prioritize healing if HP is low.
    • Prepare for two heavy AoE attacks afterward.
  • STEP4
    Close to 50% Enemy HP:Reserve ultimate skills for attack.

    When the enemy’s HP drops below 50%, “Essence Meltdown” activates, boosting their damage output by 20% for 4 turns.

    • It’s effective to unleash all ultimate skills immediately after this activation to finish the battle quickly.
    • Avoiding the timing of reducing the enemy’s HP below 50% during the following turns significantly improves the party’s survival rate.
      [6T、11T、16T、21T、26T、31T、36T、41T、46T…]
      [7T、12T、17T、22T、27T、32T、37T、42T、47T…]
  • STEP5
    After “Essence Meltdown” Activation:Either heal persistently or survive the 4 turns through defense.

    When the enemy’s HP drops below 50%, “Essence Meltdown” activates, increasing the enemy’s damage output by 20% for 4 turns.

    Note: Depending on the timing of “Yakumo’s Guidance” or other skills, “Essence Meltdown” may not activate immediately after the HP drops below 50%.

    Monitor the displayed skill names closely to avoid accidents.

Battle Video

For those who want to watch the battle flow in a video format:

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