This is a stage guide for the Sorcerer’s Trials, “Berserker Yakumo”.
Stage Guide
Party Formation
Taunt | No need |
Remove guard stance | No need |
Recommended CD | Any CD are ok |
Battle Tips
AUTO Battle | OK |
Skills | No need to save. |
Battle Guide
Battle Flow
- STEP1Turn 4:Heal or have everyone defend if HP isn’t critical.
- Prioritize healing if HP is low.
- Prepare for two heavy AoE attacks afterward.
- STEP25n+6T:Have everyone defend (including the healer)
[6T、11T、16T、21T、26T、31T、36T、41T、46T…]
Enemy’s skill “Yakumo’s Guidance”- Failure to defend results in “massive damage + paralysis (2 turns).”
- STEP35n+7T:Heal or have everyone defend if HP isn’t critical.
[7T、12T、17T、22T、27T、32T、37T、42T、47T…]
- Prioritize healing if HP is low.
- Prepare for two heavy AoE attacks afterward.
- STEP4Close to 50% Enemy HP:Reserve ultimate skills for attack.
When the enemy’s HP drops below 50%, “Essence Meltdown” activates, boosting their damage output by 20% for 4 turns.
- It’s effective to unleash all ultimate skills immediately after this activation to finish the battle quickly.
- Avoiding the timing of reducing the enemy’s HP below 50% during the following turns significantly improves the party’s survival rate.
[6T、11T、16T、21T、26T、31T、36T、41T、46T…]
[7T、12T、17T、22T、27T、32T、37T、42T、47T…]
- STEP5After “Essence Meltdown” Activation:Either heal persistently or survive the 4 turns through defense.
When the enemy’s HP drops below 50%, “Essence Meltdown” activates, increasing the enemy’s damage output by 20% for 4 turns.
Note: Depending on the timing of “Yakumo’s Guidance” or other skills, “Essence Meltdown” may not activate immediately after the HP drops below 50%.
Monitor the displayed skill names closely to avoid accidents.
Battle Video
For those who want to watch the battle flow in a video format:
Comment