This is a guide for the high-difficulty battle “Blood Proof-02” in the Blood Key event.
Stage Guide
Party Formation
Taunt | No need |
Remove guard stance | No need |
Recommended CD | CD4 or Lower |
The stage includes significant HP recovery by the enemy, and forced defeat occurs at certain HP thresholds. If you’re losing to these conditions, using characters with healing reduction skills can help.
Characters with CD3 can use their special skill on the 4th turn. This allows them to stack the buff “Self Attack +14%” early.
If your party’s damage is insufficient, prioritize adding CD3 characters.
Battle Tips
AUTO Battle | ー |
Skills | should be saved, except for healers who can use their skills at any time. |
You will lose the battle if any of the following occur:
- Failing to reduce the enemy’s HP below 50% by Turn 11.
- Failing to reduce the enemy’s HP below 25% by Turn 15.
- Failing to defeat the enemy by Turn 19.
Every time the enemy attacks, their HP is restored.
- Your character takes 40% of their max HP as fixed damage.
- Your character gains +14% Attack (stackable up to 4 times).
You will take counter damage even if the skill has no attack effect (e.g., healer specials).
Battle Guide
Battle Flow
- STEP14T: CD3 specials can be used freely.
- Save one special skill with an attack effect (CD4 or higher).
- Using a CD3 special here is recommended to gain the “Self Attack +14%” stack early.
- Be mindful of counter damage when using special skills.
- STEP24n+5T: Use Normal Attack or Defend (Special skills are ineffective).
[5T、9T、13T、17T]
- Special skills will not deal damage, so save them for later.
- Healer specials can still be used.
- Enemy Effect: Damage from specials -500%.
- STEP34n+6T: Use Normal Attack or Defend (Special skills are ineffective).
[6T、10T、14T、18T]
The same mechanics as the previous step.If you have a special skill that reduces enemy healing, use it here (before the enemy’s large HP recovery).
- STEP44n+7T: Use Special Skills or Defend (Normal attacks are ineffective).
[7T、11T、15T、19T]
Failure to reduce the enemy’s HP below the following thresholds will result in defeat:
- Turn 11: Below 50% HP.
- Turn 15: Below 25% HP.
Using specials will cause counter damage, so monitor your HP closely.
Normal attacks are ineffective, so choose other actions.
Enemy Effect: Damage from normal attacks -500%. - STEP5Defeat the enemy before Turn 19 to avoid forced defeat.
Battle Videos
For those who prefer visual guides, check out this video walkthrough of the battle flow:
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