[NUCarnival] Circus of Eccentricities “Main Show-02” Battle Guide

[NUCarnival] Circus of Eccentricities "Main Show-02" Battle Guide High Difficulty Stages

This is the battle guide page for the high-difficulty stage “Main Show-02” in the “Circus of Eccentricities” event of NU:Carnival.

Stage Strategy

NU:Carnival [Circus of Eccentricities] Main Show-02 Stage Strategy Information

Party Formation

TauntNot needed
Defense BreakNot needed
Recommended CDCD4 or lower recommended
Recommended: Ultimate skill with CD4 or lower (must have an attack effect)

A stage where using an ultimate skill is highly beneficial. Avoid CD6.

Strategy Points

AUTO Strategy
Ultimate Skill PreservationPreservation Recommended
Each time a basic attack hits an enemy: Enemy’s received damage decreases by 20% (up to 10 stacks)

“Basic attacks without an attack judgment” do not count, so no need to worry (e.g., basic attacks of healers).

Each time an ultimate skill hits an enemy: Reduces the enemy’s ‘damage dealt increase stack’ by 2 and ‘damage received reduction stack’ by 1

Similarly, “ultimate skills without an attack judgment” do not count, so be cautious (e.g., ultimate skills of healers).

Each turn: The enemy gains +1 stack of ‘8% increased damage dealt’ (maximum 15 stacks)

Battle Guide

Battle Flow

Outside of Gimmicks
  • It is generally recommended to stay on defense outside of gimmicks (as using basic attacks will make it harder to deal damage to the enemy).
  • Ultimate Skill: Recommended to Save
  • STEP1
    8n+2T: All membersBasic Attack (Including Healers)

    [2T, 10T, 18T, 26T, 34T, 42T, 50T…]

    • Using a basic attack grants a self-shield
    • Receive heavy damage that cannot be mitigated by defense
  • STEP2
    8n+5T:Shoot as many ultimate skills with attack judgment as possible → the most powerful attack should be used as the final one

    [5T, 13T, 21T, 29T, 37T, 45T…]

    • Use as many ultimate skills with attack judgment as possible (= reduces the enemy’s damage reduction stack)
    • After reducing the damage reduction stack as much as possible, use the most powerful attack as the final one (either basic attack or ultimate skill is fine) (though ideally, it should be the ultimate skill due to the stack effect)
    • “Ultimate skills without attack judgment” don’t need to be used. However, if the ultimate skill has a benefit like “increasing party’s attack power,” it is recommended to use it even without an attack judgment.
    • Gimmick to “break the enemy’s shield and make them faint”
    • If fainting is not achieved: Forced defeat
  • STEP3
    8n+7T: All except number 3 perform basic attack → number 3 performs basic attack

    [7T, 15T, 23T, 31T, 39T, 47T…]

    • If the enemy cannot be paralyzed: All party members will be silenced for 5 turns
  • STEP4
    From 8T to just before the shield gimmick: Ultimate Skill recommended (only ultimate skills with attack judgment)
    • Using your ultimate skill will make it easier to deal damage in the “shield-breaking gimmick at 8n+5T”
    • Ultimate skills without attack judgment can be saved for later (e.g., healers or supporters)
    • These are the turns when you can still use your ultimate skill and still make it in time for the shield gimmick (you can use it until the following turns):
    • CD3: 10T, 18T, 26T, 34T, 42T, 50T
    • CD4: 9T, 17T, 25T, 33T, 41T, 49T

[Circus of Eccentricities] Battle Guide List

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