[NUCarnival] Desert Island Knockout “Survival-03” Battle Guide

[NUCarnival] Desert Island Knockout "Survival" Battle Guide High Difficulty Stages

This is the battle strategy page for NU:Carnival’s high-difficulty event stage “Desert Island Knockout: Survival 03”.

Stage Strategy

Party Formation

TauntNot needed
Defense BreakNot needed
Recommended CD
Not Recommended: ‘Taunt’ skill on slot 3

There are turns where it is advantageous for slot 3 to use their ultimate skill.
If that ultimate has a taunt effect, that character’s HP may not survive.

Key Strategy Points

AUTO Play
Save UltimateSaving recommended
Recommended defeat order: Dante → Garu → Quincy

Enemies with 1% HP will leave the battle.

Battle Strategy

Battle Flow

A simplified version of the battle flow is also available.

Outside the gimmick
  • Ultimate: Save the ultimates of slot 3 and the three characters with offensive ultimate skills
  • Recommended defeat order: Dante → Garu → Quincy
  • STEP1
    10n+1T: (Only if Quincy is alive) Everyone Defend (including healer)

    [1T, 11T, 21T, 31T, 41T…]

  • STEP2
    10n+4T: (Only if Dante is alive) Everyone Defend (including healer)

    [4T, 14T, 24T, 34T, 44T…]

  • STEP3
    10n+6T: (Only if Garu is alive) Everyone except slot 3 Defend, slot 3 usesUltimate

    [6T, 16T, 26T, 36T, 46T…]

    • Slot 3 can also use basic attack, but it’s preferable to use ultimate to benefit from the buff
  • STEP4
    10n+7T: (Only if Quincy is alive) × Ultimate strictly prohibited, Cannot damage Dante

    [7T, 17T, 27T, 37T, 47T…]

    • Dante cannot be damaged
    • Even ultimates with no damage (e.g., healer ultimates) are counted—be careful
    • If used: Entire party suffers 3T silence
  • STEP5
    10n+8T: (Only if Dante is alive) 1 Ultimate to Quincy, 2 Ultimates to Dante

    [8T, 18T, 28T, 38T, 48T…]

    • Ultimates with no attack judgment are not counted
    • This gimmick is designed to cancel Quincy’s taunt to allow ultimates to hit Dante
  • STEP6
    After defeating 3 enemies: Just defend

    If you keep defending during Aster and Morvay’s turns, you’ll clear the stage.

Simplified Battle Flow

This is a simplified battle flow that omits the gimmick explanations.
It assumes you are defeating the enemies in the order of Dante → Garu → Quincy.

All Enemies Alive
  • STEP1
    10n+1T: Everyone Defend (including healer)

    [1T, 11T, 21T, 31T, 41T…]

  • STEP2
    10n+4T: Everyone Defend (including healer)

    [4T, 14T, 24T, 34T, 44T…]

  • STEP3
    10n+6T: Everyone except slot 3 Defend, slot 3 usesUltimate

    [6T, 16T, 26T, 36T, 46T…]

  • STEP4
    10n+7T: × Ultimate strictly prohibited / Cannot damage Dante

    [7T, 17T, 27T, 37T, 47T…]

  • STEP5
    10n+8T: 1 Ultimate to Quincy, 2 Ultimates to Dante

    [8T, 18T, 28T, 38T, 48T…]

Only Quincy and Garu Alive
  • STEP1
    10n+1T: Everyone Defend (including healer)

    [1T, 11T, 21T, 31T, 41T…]

  • STEP2
    10n+6T: Everyone except slot 3 Defend, slot 3 usesUltimate

    [6T, 16T, 26T, 36T, 46T…]

  • STEP3
    10n+7T: × Ultimate strictly prohibited

    [7T, 17T, 27T, 37T, 47T…]

Only Quincy Alive
  • STEP1
    10n+1T: Everyone Defend (including healer)

    [1T, 11T, 21T, 31T, 41T…]

  • STEP2
    10n+7T: × Ultimate strictly prohibited

    [7T, 17T, 27T, 37T, 47T…]

  • STEP3
    After defeating 3 enemies: Defend is enough

    As long as you defend during Aster and Morvay’s turns, you’ll clear the stage.

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