[NUCarnival] Evernight Castle “Evil Spirit-01” Battle Guide

[NUCarnival] Evernight Castle "Evil Spirit" Battle Guide High Difficulty Stages

This is the battle guide page for the high-difficulty stage “Evil Spirit01” from the NU:Carnival event “Evernight Castle”.

Stage Guide

NU:Carnival - Evernight Castle 'Specter 01' Event High Difficulty Battle Stage Info

Party Composition

TauntNot needed
Defense PenetrationNot needed
Recommended CDCD4 or lower recommended
Elemental advantage is disabled

This stage disables elemental affinity effects (e.g., fire beats wood, wood beats water).
Therefore, you can ignore element types when forming your team.

Recommended to use characters who deal damage with basic attacks

There are situations where you need to use ultimate skills due to gimmicks, but you won’t be able to deal damage with them.
Therefore, it’s recommended to build a party that can deal damage with basic attacks. (e.g., ultimate skills that boost basic attack damage)

>List of characters who boost basic attack damage

Clearing is possible even with CD6

It is possible to clear the stage even with a party that includes CD6 characters.

Strategy Points

AUTO Battle
Save UltimatesRecommended to save
Instant defeat if even one ally is defeated
Clear condition: Both enemies’ HP must be at 1%

If one enemy’s HP is reduced to 1% first, they won’t retreat.

There are also timings when the enemies will heal HP.
Therefore, it is better to reduce both enemies’ HP evenly instead of focusing on one.

Using an ultimate skill grants shields to the whole team

Battle Guide

Battle Flow

Outside of gimmicks
  • Ultimate: Saving is recommended
  • STEP1
    7n+3T: Everyone defends (including Healers)

    [3T, 10T, 17T, 24T, 31T, 38T, 45T…]

  • STEP2
    7n+5T: Ultimate x2

    [5T, 12T, 19T, 26T, 33T, 40T, 47T…]

    • Two strong attacks target the character with the lowest HP (ignores defense)
    • If unsure about HP: use 3 ultimates
      *Save 1 ultimate for two turns later
    • No damage will be dealt to either enemy this turn, even if you use ultimates
  • STEP3
    7n+7T: Ultimate x1

    [7T, 14T, 21T, 28T, 35T, 42T, 49T…]

    • Two strong attacks target the character with the highest HP (ignores defense)
    • If unsure about HP: use 2 ultimates
    • No damage will be dealt to either enemy this turn, even if you use ultimates
  • STEP4
    Safe turns for using ultimates

    If you use ultimates by the following turns, you can recover before the next gimmick.

    • When using ultimate on 7n+5T
    • CD3: 9T, 16T, 23T, 30T, 37T, 44T
    • CD4: 8T, 15T, 22T, 29T, 36T, 43T
    • When using ultimate on 7n+7T
    • CD3: 4T, 11T, 18T, 25T, 32T, 39T, 46T
    • CD4: 3T, 10T, 17T, 24T, 31T, 38T, 45T

Strategy Video

This is a strategy video for players who want to see the battle flow visually.
The team is composed only of SR characters.

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