This is the battle guide for the high-difficulty stage “Phantom Dream Overture 01” in the “Dream’s Caprice” event of NU Carnival.
Stage Strategy
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Party Setup
Taunt | Not necessary |
Defense Break | Not necessary |
Recommended CD | CD6 is fine |
Generally, positions “1 & 2” or “4 & 5” will attack together.
Thus, by synchronizing the CDs of “1 & 2” and “4 & 5”, you can unleash the ultimate skill at the same time, making the battle easier.
Example: If both characters in positions “1 & 2” have CD3 and both characters in positions “4 & 5” have CD4, etc.
- Positions 1 & 2 will be attacked by “dark attribute enemies”
- Positions 4 & 5 will be attacked by “fire attribute enemies”
If you’re concerned about low HP, it’s best to avoid placing “light attributes” in positions 1 & 2 and “wood attributes” in positions 4 & 5, as these are disadvantageous attributes.
If you use Taunt in the turn right before the gimmicks (4n+3T and 5n+4T), you will not be able to process the gimmick that involves “defending to avoid paralysis”, and you will end up being paralyzed. So, if you include characters with Taunt, make sure to pay attention to the timing of using the Taunt skill.
- Example:
- Turn 8: The Guardian in position 5 uses Taunt
- Turn 9 action: Defense in positions 4 & 5 (however, the “paralysis immunity” that should have been applied to position 4 will not be applied…)
- Turn 9 enemy action: Position 4 gets paralyzed, but position 5 does not
Strategy Points
AUTO Strategy | Not allowed |
Ultimate Skill Usage | No need to hold off. Use as soon as it’s ready. |
- When character 1 attacks → damages characters 4 and 5
- When character 2 attacks → damages characters 4 and 5
- When character 4 attacks → damages characters 1 and 2
- When character 5 attacks → damages characters 1 and 2
Therefore, ‘When characters 1 and 2 attack, defend characters 4 and 5’; ‘When characters 4 and 5 attack, defend characters 1 and 2’ is the recommended strategy for attacking.
Every turn, either ‘characters 1 and 2’ or ‘characters 4 and 5’ will attack, and the other group will defend.
Defending the two characters with more HP and assigning the characters with less HP to attack will create some breathing room for your HP, so this is recommended.
Example: If the HP bar of characters 1 and 2 is yellow, and the HP bar of characters 4 and 5 is green, defend characters 4 and 5 → characters 1 and 2 will attack, and so on.
Battle Guide
Battle Flow
- Basically, the flow is as follows: “Defense → Attack → Heal” (due to the gimmick where attacking deals damage to allies)
- “4th and 5th characters Defense → 1st and 2nd characters Attack → 3rd character Heal” or “1st and 2nd characters Defense → 4th and 5th characters Attack → 3rd character Heal“
- There is no need to save the ultimate skill. Feel free to use it right away.
- 1st (or 2nd) character attacks
- 4th (or 5th) character attacks
- Healer performs a heal (or ultimate skill)
- 2nd (or 1st) character attacks
- 5th (or 4th) character attacks
- STEP14n+3T: 1st and 2nd characters Defense → 4th and 5th characters Attack
[3T, 7T, 11T, 15T, 19T, 23T, 27T, 31T, 35T, 39T, 43T…]
- Auto-guard defense does not count, so be careful (Guardians and others should manually defend)
- If no defense is performed: 1st and 2nd characters will receive 4 turns of paralysis
- STEP25n+4T: 4th and 5th characters Defense → 1st and 2nd characters Attack
[4T, 9T, 14T, 19T, 24T, 29T, 33T, 37T, 41T, 45T, 49T…]
- Blue turns are All characters 1st, 2nd, 4th, and 5th should defend (3rd character can attack freely)
- Same gimmick as above
- If no defense is performed: 4th and 5th characters will receive 4 turns of paralysis
- STEP3The flow for finishing off when the enemy’s HP is near 1%:
- 1st (or 2nd) character attacks
- 4th (or 5th) character attacks
- Healer performs a heal (or ultimate skill)
- 2nd (or 1st) character attacks
- 5th (or 4th) character attacks
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