[NUCarnival] Fanciful Capriccio “Illusion Overture-02” Battle Guide

[NUCarnival] Fanciful Capriccio "Illusion Overture-02" Battle Guide High Difficulty Stages

This is the battle strategy guide for the high-difficulty stage “Phantom Dream Prelude 02” from the NU Carnival “Fanciful Capriccio” event.

Stage Strategy

NU Carnival [Fanciful Capriccio] Phantom Dream Prelude-02 'Searching for the Phantom Dream' Battle Info

Party Setup

TauntRecommended
Defense BreakNot required
Recommended CDCD 4 or below is recommended (although a CD 6 character setup is also possible for clearing the stage)
Recommended: Characters with an ‘Attack-Triggering Ultimate Skill’

Ultimate skills without attack triggers (e.g., healer ultimates) cannot handle the gimmick, so it is recommended to prioritize characters with attack-triggering ultimate skills in your party setup.

Recommended: Characters with ‘Taunt’ (SR Morvay, etc.)

There is a gimmick where you will want to take on Silence using Taunt.
(If your party is well leveled, you may be able to withstand it without using Taunt.)

Recommended: Characters with ‘Wood Attribute’

Since both enemies are Water attribute, having a party of Wood attribute characters will provide the advantage of ‘Increased Damage Dealt and Reduced Damage Taken.’

Strategy Points

AUTO Strategy
Save UltimatesIt is recommended to save ultimates
It’s okay to bring one enemy’s HP to 1% first
Every turn: Healer’s healing power decreases by 10% (max 5 stacks)

By using ‘Eiden’s Ultimate Skill’ on specific turns, you can reduce this stack by -2.
(Note: Ultimate Skills without attack triggers do not count…)

Battle Strategy

Battle Flow

Since the actions you can choose and the “turn for gimmick processing actions” often overlap, be careful not to miss any gimmicks!
As long as you don’t miss the “5n+6T taunt” and “5n+9T ultimate skill,” you’ll be fine. (Highlighted turns in yellow)

Outside of Gimmicks
  • Ultimate Skill:
  • It is recommended to save “ultimate skills with attack.”
  • It is okay to use “ultimate skills without attack” as soon as they are ready.
  • Unless your HP is very low, it is recommended to use “ultimate skill” on Olivine first to remove the “attack power reduction debuff” and maintain firepower.
  • STEP1
    3n+5T: Eiden’s Ultimate Skill (Optional)

    [5T, 8T, 11T, 14T, 17T, 20T, 23T, 26T, 29T, 32T, 35T, 38T, 41T, 44T, 47T…]

    • When using an ultimate skill on Eiden: Reduces the “Healer’s healing amount” stack by -2.
    • Note: Ultimate skills without attack judgments (e.g., Healer’s ultimate) are not counted.
    • Blue turns overlap with the turn when the “taunt mechanic” is activated.
    • Red turns overlap with the turn when the “use ultimate skill on Eiden mechanic” is activated.
  • STEP2
    4n+6T: Olivine’s Ultimate Skill (Optional)

    [6T, 10T, 14T, 18T, 22T, 26T, 30T, 34T, 38T, 42T…]

    • When using an ultimate skill on Olivine: Reduces the “Attacker and Debuffer’s attack power” stack by -2.
    • Note: Ultimate skills without attack judgments (e.g., Healer’s ultimate) are not counted.
    • Blue turns overlap with the turn when the “taunt mechanic” is activated.
  • STEP3
    5n+6T: Taunt

    [6T, 11T, 16T, 21T, 26T, 31T, 36T, 41T, 46T…]

  • STEP4
    5n+9T: Eiden’s Ultimate Skill (1 time)

    [9T, 14T, 19T, 24T, 29T, 34T, 39T, 44T, 49T…]

    • Use one ultimate skill on Eiden to trigger the “paralyze” mechanic.
    • Note: Ultimate skills without attack judgments (e.g., Healer’s ultimate) are not counted.

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