This is the battle攻略 page for the high difficulty stage “Phantom Dream Overture 03” from the “Fanciful Capriccio” event in NU Carnival.
The strategy information is based on the high difficulty battle in the rerun event.
Stage Strategy
![NU Carnival [Fanciful Capriccio] Phantom Dream Overture-03 'Frenzied Pursuers' Battle Strategy Information](https://yurucani.com/wp-content/uploads/nucarnival-fanciful-capriccio-battle-03-info.png)
Party Composition
Taunt | Not Required |
Defense Break | Not Required |
Recommended CD | CD4 or below |
Ultimate skills without attack judgement cannot reduce the stack of “basic attack damage reduction debuff.” Therefore, prioritize including characters with ultimate skills that can deal damage to enemies.
Both enemies are wood-element, so avoid water-element characters if possible.
Fire-element characters are recommended.
Characters with ultimate skills that have no attack judgement (i.e., characters who cannot deal damage to enemies with their ultimate skills) cannot eliminate the stack of “basic attack damage reduction debuff.”
If this debuff reaches the maximum of 6 stacks, it will result in “102% basic attack damage reduction” × 2 enemies, meaning a total of 202% reduction in basic attack damage. This is quite painful in terms of damage output.
Therefore, if possible, include supporters with ultimate skills that can deal damage, or alternatively, prioritize debuffers or attackers with ultimate skills that have attack judgement instead of support characters.
- Character with ‘Attack Judgement’ Ultimate Skill (CD4 or below)
- Character with ‘Attack Judgement’ Ultimate Skill (CD4 or below)
- Character with ‘Attack Judgement’ Ultimate Skill (CD4 or below)
- Character with ‘Attack Judgement’ Ultimate Skill (CD4 or below)
- Healer
Strategy Points
AUTO Strategy | Not Allowed |
Save Ultimate Skill | It’s recommended to save “ultimate skills with attack judgment” (for triggering mechanisms) |
So, “turn 20” is the last turn you can attack.
Mechanism Explanation
- “Basic attacks without attack judgment” also count (e.g., healer’s basic attack, etc.)
- If you use an “ultimate skill attack,” this stack will not increase, so there’s no need to worry.
This stack is applied by receiving attacks from “two enemies” simultaneously. In other words, every time you perform a basic attack, your basic attack damage will be reduced by 34% (17% × 2).
“Ultimate skills without attack judgment” will not be counted (e.g., healer’s ultimate skill).
- Example:
- You have “basic attack damage reduction Lv3” × 2 on yourself and “basic attack damage reduction Lv3” × 2 on the healer.
- On turn 9, you hit Rei with an ultimate skill.
- This will result in “basic attack damage reduction Lv1” × 2 on yourself and “basic attack damage reduction Lv2” × 2 on the healer.
There are “turns where damage cannot be dealt with ultimate skills.” However, since “ultimate skills with attack judgment” are generally used as “stack-reducing gimmicks,” you should save them for such stages, so there’s no need to worry too much.
- Rei turns when ultimate skill damage cannot be dealt:
3n+5T [5T, 8T, 11T, 14T, 17T, 20T, 23T…] - Kuya turns when ultimate skill damage cannot be dealt:
4n+6T [6T, 10T, 14T, 18T, 22T…]
During the above turns, you can still deal damage with basic attacks.
Battle Strategy
Flow of Battle
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- Ultimate skill:
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- It is better to save it (for when you want to use it for the gimmick)
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- “Ultimate skills with no attack judgment” do not need to be saved. You can use them at any time (e.g., healer’s ultimate skill, etc.)
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STEP11st Turn: All members Defend (including healer)
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- 2nd Turn: It is recommended to defend (damage will not go through even if you attack, but you will still take damage from enemy attacks)
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- Attack will be effective starting from the 3rd Turn
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STEP23n+6T: Rei‘s ultimate skill (healer can save theirs)
[6th Turn, 9th Turn, 12th Turn, 15th Turn, 18th Turn, 21st Turn…]
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- If you want to use the healer’s basic attack here, it is best to follow the order of “Healer’s basic attack → Other character’s ultimate skill” (because of stack application)
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- Healer cannot remove their own stack by using their ultimate skill (because there is no attack judgment)
(Healer’s debuff stacks are removed by using another character’s ultimate skill)
- Healer cannot remove their own stack by using their ultimate skill (because there is no attack judgment)
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- Red text turn: The turn where “Use ultimate skill on Kuya” coincides in timing
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STEP34n+7T: Kuya‘s ultimate skill (healer can save theirs)
[7th Turn, 11th Turn, 15th Turn, 19th Turn, 23rd Turn…]
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- This is the same gimmick as “3n+6T: Use ultimate skill on Rei”.
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- Red text turn: Coincides with using ultimate skill on Rei
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Battle Flow: For Those Who Don’t Want to Calculate
Battle flow for those who find stack calculations troublesome. (If you’d like to see the flow in a video, you can check out the guide video below.)
If you follow this flow, you can keep the stacks to a minimum while fighting (alternating between +2 and -2 stacks).
To maximize damage output, we’ve adjusted the flow so that other members can perform basic attacks when using their ultimate skills by inserting a defense turn as needed.
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- Assuming the following party composition (all characters except the healer have a “basic attack with an ultimate skill”):
CD3, CD3, CD4 or lower, CD4 or lower, Healer (CD3)
- Assuming the following party composition (all characters except the healer have a “basic attack with an ultimate skill”):
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- The healer should defend during turns when “healing seems unnecessary” to be safe.
(The healer is not included in the “all basic attacks” step in the flow below, so it’s fine for them to either use their ultimate skill, defend, or do anything.)
- The healer should defend during turns when “healing seems unnecessary” to be safe.
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STEP1Turn 1 & 2: Everyone Defends
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STEP2Turn 3: Everyone performs Basic Attacks
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STEP3Turn 4: CD3 Basic Attack & CD4 Defend
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STEP4Turn 5: Everyone Defends
This turn is just for stack management with defense.
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STEP53n+6T:ReiにCD3ultimate skillを当てる・CD4basic attack
[6T、9T、12T、15T、18T、21T…]
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STEP64n+7T:KuyaにCD4ultimate skillを当てる・CD3basic attack
[7T、11T、15T、19T、23T…]
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STEP78T:全員でbasic attack
8T・13T・16T…
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STEP810T:CD3basic attack・CD4Defense
10T・14T・17T…
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