This is the battle strategy page for the high-difficulty stage “Eagle Eye 01” in the NU:Carnival event “Hidden Wings.”
Stage Strategy
Party Formation
Taunt | Not needed |
Defense Removal | Not needed |
Recommended CD | ・One character with CD4 or lower that has an attack judgment ・Having a CD6 character is also fine |
Since there is a gimmick that requires “1 ultimate skill + 3 basic attacks,” you’ll want to include one character whose ultimate skill has an attack judgment, plus three other characters with attack judgment.
If you don’t want to use all 4 party slots on “attack judgment” characters, including a multi-attack character is also a good option. (e.g., Witch Kuya)
>List of AoE and multi-attack characters
- CD4 or lower character with an attack-judged ultimate skill
- Character with attack judgment
- Character with attack judgment
- Character with attack judgment
Healer
You can also place CD6 characters in the “attack judgment” slots.
Strategy Points
AUTO Clear | — |
Save Ultimates | It’s recommended to save one “attack-judged ultimate skill” |
Even if one is reduced to 1% HP first, they will not leave the battle.
If either enemy is already at 1% HP during the “8n+8T” gimmick timing, it results in an automatic defeat (because the gimmick can’t trigger).
Therefore, it’s recommended to reduce both enemies’ HP in a balanced manner.
Battle Strategy
Battle Flow
- Ultimate Skill:
Only save one “attack-judged ultimate skill” (for 8n+5T)
Otherwise, no need to save ultimates—use them as they become available.
- STEP18n+2T: All members Defend (including Healer)
[2T, 10T, 18T, 26T, 34T, 42T, 50T…]
- STEP28n+5T: One Ultimate Skill on Edmond → Three Basic Attacks on Quincy → Heal
[5T, 13T, 21T, 29T, 37T, 45T…]
- You may also do: “Two basic attacks on Quincy → Final hit as ultimate skill”
- Be cautious: Attacking Quincy causes counter damage to the entire party (only on the first two hits)
- It’s best to use a low-damage ultimate skill on Edmond (since you can’t deal damage)
- STEP38n+8T: Break both enemies’ shields and reduce HP below 1%
[8T, 16T, 24T, 32T, 40T, 48T…]
- Even “non-attack judgment” attacks can trigger damage (e.g., from a Healer)
- If the “HP % bar” of either enemy drops even 1%, it counts
- If neither enemy’s HP is reduced by 1% or more: automatic defeat
- * If either enemy is already at 1% HP, this phase will result in automatic defeat (you can’t reduce HP further, so the gimmick fails)
Strategy Video
This is a strategy video for those who want to watch the battle flow in video form.
(Due to YouTube’s specifications, the video is long, but there’s nothing special in the latter half.)
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