[NUCarnival] Hidden Wings “Eagle Eye-02” Battle Guide

This is the battle strategy page for the high-difficulty stage “Eagle Eye 02” of the NU:Carnival event “Hidden Wings”.

Stage Strategy

Party Composition

TauntRequired (CD3)
Defense BreakNot needed
Recommended CD
Place Guardian in either 2nd or 4th position
Place ultimate skill CD4 or lower in 1st, 3rd, and 5th positions

Ultimate skills with no attack judgment are also acceptable (e.g., healers or supporters)

If you want to place CD6 skills in 1st, 3rd, or 5th… it’s okay as long as your team can fire CD6 by Turn 5 (e.g., by using allies with CD-reducing skills).

>List of characters with “CD-reducing” skills

Recommended: Taunt should be CD3

There will be moments where “you taunt again 3 turns after the last taunt”, so CD3 for taunt via ultimate skill is recommended.

>List of characters with “Taunt” skills

Recommended: Place healer in 2nd or 4th position

If HP stability is a concern, it’s recommended to place a healer in 2nd or 4th so their ultimate can be used freely without needing to preserve it.
However, during “9n+2T”, you should defend, so there may be 1 turn where healing is not possible.

If using CD6 characters, place them in 2nd or 4th
Example of recommended party setup
  1. Ultimate skill CD4 or lower
  2. Any character (CD6 is also acceptable)
  3. Ultimate skill CD4 or lower
  4. NU:Carnival Guardian icon Guardian (= character with taunt skill)
  5. Ultimate skill CD4 or lower
Example of recommended party setup
  1. Ultimate skill CD4 or lower
  2. NU:Carnival Healer icon Healer
  3. Ultimate skill CD4 or lower
  4. NU:Carnival Guardian icon Guardian (= character with taunt skill)
  5. Ultimate skill CD4 or lower

Placing a healer in 2nd or 4th lets you use their ultimate freely without worrying about gimmick timing.

Strategy Tips

AUTO Clear
Ultimate Saving
Retreat when “specific two enemies reach 1% HP”

The following pairs retreat together when their HP drops to 1%:

  • Rudy (Water) and Susan (Wood)
  • Grim (Fire) and Pepper (Light)
Recommended defeat order

Defeating enemies in the following order means you don’t have to save ultimate skills:

  1. Reduce Rudy and Susan’s HP to 1%
  2. Then reduce Grim and Pepper’s HP to 1%

Battle Guide

Battle Flow

  • STEP1
    8n+2T: All use Guard (including Healer)

    [2T, 10T, 18T, 26T, 34T, 42T, 50T…]

  • STEP2
    8n+5T: 1 Ultimate to Edmond → 3 Basic Attacks to Quincy → Heal

    [5T, 13T, 21T, 29T, 37T, 45T…]

    • It’s also okay to hit Quincy with “2 Basic Attacks → 1 Ultimate
    • Be cautious: hitting Quincy will trigger counter damage to the entire party (only on the first two hits)
    • Use a low-damage ultimate on Edmond (since it won’t deal damage anyway)
  • STEP3
    8n+8T: Break both enemy shields and reduce their HP below 1%

    [8T, 16T, 24T, 32T, 40T, 48T…]

    • Even “attacks without attack judgment” can trigger damage (e.g., Healer’s attack)
    • It’s enough to reduce the HP number displayed on the enemy bar by even 1%
    • If you fail to reduce either enemy’s HP below 1%: instant defeat
    • ※ If either enemy is already at 1% HP at this point, you will instantly lose (as the gimmick cannot be triggered)

Strategy Video

This is a strategy video for those who want to visually understand the battle flow.
Formed with SR units only.

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