[NUCarnival] Hidden Wings “Eagle Eye-03” Battle Guide

[NUCarnival] Hidden Wings "Eagle Eye" Battle Guide High Difficulty Stages

This is the strategy guide page for the high-difficulty stage “Eagle Eye 03” in NU:Carnival’s “Hidden Wings” event.

Stage Strategy

Party Composition

TauntNot needed
Defense BreakNot needed
Recommended CD
Not Recommended: Supporters with damage-dealing ultimate skills

Supporters who deal damage with their ultimate skills are at a disadvantage due to a gimmick when enemy HP is below 10%.

Recommended: One unit with a high-damage ultimate skill

Having a character who can deal heavy damage with a single ultimate (like CD6 units) may help when the enemy’s HP drops below 10%. (e.g., SR Quincy)

>List of CD6 Characters

Recommended: Characters who can deal high damage with basic attacks

When the enemy’s HP drops below 10%, using ultimate skills causes them to receive less damage.
If you don’t have a strong ultimate skill character, it’s recommended to prioritize characters who can boost their basic attack damage. (e.g., Regular Edmond, Theme Park Olivine)

>Characters who increase allies’ basic attack damage

Key Points

AUTO Play
Save Ultimates
Instant defeat if even one unit falls
Instant defeat if you fail the HP<10% gimmick

If you don’t reduce enemy HP to 1% within 1 turn after they drop below 10%, you’ll instantly lose.

Each turn: All allies’ healing received -3.5% (max 20 stacks)

At 20 stacks, total healing received is reduced by 70%.

Even turns: Attacker/Debuffer CD +1
Enemy HP ≤ 30%: Team ATK -25% + enemy takes less ultimate damage over time

Additionally, each time you hit with an ultimate, the whole team takes damage. Be cautious of HP. (This effect disappears once the enemy reaches 10% HP)

Enemy HP ≤ 10%: Ultimate damage reduction

Battle Strategy

Battle Flow

Outside of gimmicks
  • Ultimate: No need to save
  • However, once enemy HP nears 10%, it’s recommended to save ultimate for characters who plan to use it (depends on party composition)
  • STEP1
    6n+3T: One Attacker or Debuffer defends

    [3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]

    • One Attacker or Debuffer without a taunt mark must defend
    • Other characters can act freely
  • STEP2
    6n+6T: Everyone defends (including Healers)

    [6T, 12T, 18T, 24T, 30T, 36T, 42T, 48T…]

    • If not defended: the unit is defeated
  • STEP3
    Enemy HP 30%-10%: Hitting with ultimate deals team-wide damage
    • Ultimates without damage judgment don’t trigger this (e.g., healer ultimates)
  • STEP4
    Enemy HP 10%: No-damage ultimatebasic attack → highest damage ultimate → weakest ultimate
    • Gimmick: Reduce enemy HP to 1% within 1 turn
    • Use your most powerful damage-dealing ultimate after a basic attack
    • Each ultimate used reduces enemy damage taken by 75% (up to 2 stacks)
      Ultimates without damage judgment don’t count, so you can use them first
    • The team-wide damage on ultimate effect is no longer active, so it’s safe
    • If you fail to reduce enemy HP to 1%: instant defeat

Strategy Video

This is a video guide for players who want to see the battle flow visually.

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