[NUCarnival] Journey to a NU☆World “Adventure-02” Battle Guide

[NUCarnival] Journey to a NU☆World "Adventure-02" Battle Guide High Difficulty Stages

This is the battle guide for the high-difficulty stage “Adventure 02” of the NU Carnival “Journey to a NU☆World” event.

Stage Strategy

Party Composition

TauntEssential
Defense RemovalNot Needed
Recommended CDNone in particular. CD6 is acceptable.
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Essential: Character with a “Taunt” Skill
Recommended Healer: ‘High Attack Power Healer’

The healer’s basic attack or ultimate skill can restore Eiden’s HP.
The higher the healer’s attack power, the more HP Eiden recovers, so a healer with high ATK stats is recommended.

Key Points

AUTO StrategyUnavailable
Saving Ultimate SkillsPreferably save for all except the healer.
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If Eiden is incapacitated, it results in forced defeat.
Clear when the HP of ‘Two Hero Enemies’ reaches 1%.
The healer’s attack restores Eiden’s HP.
  • Healer’s basic attack: Restores 75% of their ATK to Eiden.
  • Healer’s ultimate skill: Restores 150% of their ATK to Eiden.
Attack Eiden’s enemies to reduce the HP of the ‘Two Hero Enemies’.

Note that Eiden’s HP decreases due to ‘Two Hero Enemies’ attacks.
Eiden’s HP will not decrease from your attacks, so no need to worry.

Using four ultimate skills triggers Eiden’s shield.

Even ultimate skills without attack judgments, such as the healer’s, count toward this.

Battle Strategy

Battle Flow

No Mechanics
  • Ultimate Skill:
  • Be careful to use it by 7n+9T.
  • Use healer’s ultimate skill as soon as it is ready (to heal enemy Eiden’s HP).
  • STEP1
    You can use Ultimate Skill during the following turns (※ save Taunt):
    • CD3: Turn 4 or earlier
    • CD4: Turn 5 or earlier
    • CD6: Save it
  • STEP2
    7n+6T: Taunt

    [6T, 13T, 20T, 27T, 34T, 41T, 48T…]

  • STEP3
    7n+9T: Ultimate Skill 4 times (All attackers should use their ultimate skills, others as preferred)

    [9T, 16T, 23T, 30T, 37T, 44T…]

    • We want to use a total of 4 ultimate skills here
    • Ultimate skills without attack judgment are also acceptable (e.g., healer’s ultimate skill)
    • Characters with a buff that increases the chance of “silence” by 100% should use their ultimate skills here (i.e., attackers)
  • STEP4
    You can use Ultimate Skill until the following turns (※ save Taunt):
    • CD3: 13T, 20T, 27T, 34T, 41T, 48T…
    • CD4: 12T, 19T, 26T, 33T, 40T, 47T…
    • CD6: Save it for 7n+9T

    It is safe to use Ultimate Skills during the “turns above or earlier.” (You will have enough CD for the ultimate skill before the needed mechanics.)

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