[NUCarnival] Journey to a NU☆World “Adventure-03” Battle Guide

[NUCarnival] Journey to a NU☆World "Adventure-03" Battle Guide High Difficulty Stages

This is a battle guide for the high-difficulty stage “Adventure 03” of the “Journey to a NU☆World” event in the NU Carnival.
The battle consists of two phases, wave1 and wave2.

Stage Guide

Party Composition

TauntNot Needed
Defense BreakNot Needed
Recommended CDCD 4 or below recommended
Avoid placing the ‘Highest/Lowest HP’ character in the third position

Reason: To stabilize HP for wave2’s gimmick.
It is recommended to place the “second highest HP character in the party” in the third position.

Recommended Party Composition Example
  1. Characters with attack judgment
  2. Characters with attack judgment
  3. Characters with attack judgment
  4. Characters with attack judgment
  5. Healer

If support characters or healers can deal damage through normal attacks or ultimate skills, they can be included in the “characters with attack judgment” category.

Key Tips

AUTO攻略
Save UltimateRecommended to save depending on the wave and timing

Wave1

Defeat 3 characters other than Kuya (Yakumo, Olivine, Edmond)

Kuya cannot be damaged.

Be careful of retaliation damage after using the Ultimate

If you hit Edmond or Olivine with an ultimate, all party members will receive retaliation damage, so be mindful of remaining HP.
The recommended flow is “Ultimate → Heal → Basic Attack”.

Note that there is no retaliation damage when hitting Yakumo with the ultimate.

Increase the CD count of the 3 enemy minions while continuing the attack

You can increase the CD count of enemy minions by doing the following:

  • Yakumo → All party members defend to increase CD
  • Edmond → Ultimate attack (every 4 turns) increases CD
  • Olivine → Ultimate attack (every 3 turns) increases CD

Follow this pattern to prevent enemy minions from using their ultimate while defeating them.

*Only ultimates with attack judgment will count, so be careful (Healers’ ultimates won’t increase CD count).

Timing for ‘Enemy Minions’ Ultimate Activation

The ultimate attack will activate after 3 turns of “continuous attack” from the enemy party.
If this timing is used correctly, the ultimate skill can be avoided without damage.

Wave2

Defeat Quincy & Garu

Blade, Dante, and Rei cannot be damaged.

On the first turn of Wave 2, you will get “Full HP Recovery + Ultimate skill ready”
Each time you hit Rei: Increase the stack of “8% more damage taken” for all enemies (maximum 3 stacks)

However, Rei’s ultimate skill “Interlude” will decrease this stack by 2.

In the early stages, attacking with the flow of “3 hits on Rei → attack Quincy or Garu” will make it easier to deal damage.

Battle Strategy

Battle Flow

Wave1

Wave1: Kuya, Edmond, Olivine, Yakumo fight.

No gimmicks
  • Defeat the other 3 enemies, except Kuya, to clear
  • Ultimate:
  • Recommended to save (since you want to hit Olivine and Edmond)
  • Healer’s ultimate can be used anytime, but it’s helpful if used after receiving counterattack damage.
Wave1
  • STEP1
    3n+5T: Hit Olivine with Ultimate 2 times

    [5T, 8T, 11T, 14T, 17T, 20T, 23T, 26T, 29T, 32T, 35T, 38T, 41T, 44T, 47T…]

    • It’s safe to hit Olivine twice with an ultimate (using the ultimate increases the enemy’s cooldowns)
    • When you use the ultimate, you will receive “counterattack damage to the whole team”, so be careful with your HP
      “Ultimate → Heal → Basic attack” is recommended
  • STEP2
    4n+6T: Hit Edmond with Ultimate 2 times

    [6T, 10T, 14T, 18T, 22T, 26T, 30T, 34T, 38T, 42T…]

    • Same gimmick as above
  • STEP3
    6n+7T: All characters Defend (including healers)

    [7T, 13T, 19T, 25T, 31T, 37T, 43T…]

    • By having everyone defend, you can increase Yakumo’s cooldowns
    • After this, you will receive a full attack from Kuya (it is still recommended to defend even after defeating Yakumo)
  • STEP4
    When only Kuya remains: All defend to move to the next wave

    At the beginning of Wave 2, you will get “Full HP Recovery + Ultimate skill ready”

    • When only Kuya remains, you can move to the next wave without defeating it
    • It’s safe to just defend, as this will set up your position for Wave 2

Wave2

Wave2: Battle with Dante, Blade, Rei, Quincy, and Garu.

We count the turn in which Wave2 begins as Turn 1.
For example, if Wave2 begins on Turn 17, Turn 18 will be the second turn.

No gimmicks
  • Defeat Quincy and Garu (damage cannot be dealt to other enemies).
  • In the early stages, attacking with the flow of “Attack Rei 3 times → Attack Quincy or Garu” makes it easier to deal damage.
  • Ultimate skill:
    In the first turn, save it.
    From the second turn onwards, no need to save. Use it as soon as it’s available.
Wave2
  • STEP1
    Turn 2: Use Ultimate skill 3 times on Blade
    • Turn 2 after the start of Wave2
    • Be careful as ultimate skills without an attack judgment (e.g., healer’s ultimate) will not be counted.
  • STEP2
    Every 4 turns: Recommended to Defend on the 3rd turn

    Turns 4n+4T [4T, 8T, 12T, 16T, 20T, 24T, 28T, 32T, 36T, 40T, 44T, 48T…]
    The timing can be determined by adding the turn number when Wave2 starts to the above turn numbers.

    • Rei will deal a strong single-target attack.
  • STEP3
    Every 5 turns: Recommended to Defend for the character with the lowest HP at the start of battle

    Turns 5n+4T [4T, 9T, 14T, 19T, 24T, 29T, 33T, 37T, 41T, 45T, 49T…]

    • Blade will deal a strong single-target attack.
  • STEP4
    Every 6 turns: Recommended to Defend for the character with the highest HP at the start of battle

    Turns 6n+5T [5T, 11T, 17T, 23T, 29T, 35T, 41T, 47T…]

    • Dante will deal a strong single-target attack.
  • STEP5
    Once Quincy and Garu are defeated: If all characters are defending, you clear the stage

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