This is a battle guide for the high-difficulty stage “Adventure 03” of the “Journey to a NU☆World” event in the NU Carnival.
The battle consists of two phases, wave1 and wave2.
Stage Guide
Party Composition
Taunt | Not Needed |
Defense Break | Not Needed |
Recommended CD | CD 4 or below recommended |
Reason: To stabilize HP for wave2’s gimmick.
It is recommended to place the “second highest HP character in the party” in the third position.
- Characters with attack judgment
- Characters with attack judgment
- Characters with attack judgment
- Characters with attack judgment
- Healer
If support characters or healers can deal damage through normal attacks or ultimate skills, they can be included in the “characters with attack judgment” category.
Key Tips
AUTO攻略 | – |
Save Ultimate | Recommended to save depending on the wave and timing |
Wave1
Kuya cannot be damaged.
If you hit Edmond or Olivine with an ultimate, all party members will receive retaliation damage, so be mindful of remaining HP.
The recommended flow is “Ultimate → Heal → Basic Attack”.
Note that there is no retaliation damage when hitting Yakumo with the ultimate.
You can increase the CD count of enemy minions by doing the following:
- Yakumo → All party members defend to increase CD
- Edmond → Ultimate attack (every 4 turns) increases CD
- Olivine → Ultimate attack (every 3 turns) increases CD
Follow this pattern to prevent enemy minions from using their ultimate while defeating them.
*Only ultimates with attack judgment will count, so be careful (Healers’ ultimates won’t increase CD count).
The ultimate attack will activate after 3 turns of “continuous attack” from the enemy party.
If this timing is used correctly, the ultimate skill can be avoided without damage.
Wave2
Blade, Dante, and Rei cannot be damaged.
However, Rei’s ultimate skill “Interlude” will decrease this stack by 2.
In the early stages, attacking with the flow of “3 hits on Rei → attack Quincy or Garu” will make it easier to deal damage.
Battle Strategy
Battle Flow
Wave1
Wave1: Kuya, Edmond, Olivine, Yakumo fight.
- Defeat the other 3 enemies, except Kuya, to clear
- Ultimate:
- Recommended to save (since you want to hit Olivine and Edmond)
- Healer’s ultimate can be used anytime, but it’s helpful if used after receiving counterattack damage.
- STEP13n+5T: Hit Olivine with Ultimate 2 times
[5T, 8T, 11T, 14T, 17T, 20T, 23T, 26T, 29T, 32T, 35T, 38T, 41T, 44T, 47T…]
- It’s safe to hit Olivine twice with an ultimate (using the ultimate increases the enemy’s cooldowns)
- When you use the ultimate, you will receive “counterattack damage to the whole team”, so be careful with your HP
“Ultimate → Heal → Basic attack” is recommended
- STEP24n+6T: Hit Edmond with Ultimate 2 times
[6T, 10T, 14T, 18T, 22T, 26T, 30T, 34T, 38T, 42T…]
- Same gimmick as above
- STEP36n+7T: All characters Defend (including healers)
[7T, 13T, 19T, 25T, 31T, 37T, 43T…]
- By having everyone defend, you can increase Yakumo’s cooldowns
- After this, you will receive a full attack from Kuya (it is still recommended to defend even after defeating Yakumo)
- STEP4When only Kuya remains: All defend to move to the next wave
At the beginning of Wave 2, you will get “Full HP Recovery + Ultimate skill ready”
- When only Kuya remains, you can move to the next wave without defeating it
- It’s safe to just defend, as this will set up your position for Wave 2
Wave2
Wave2: Battle with Dante, Blade, Rei, Quincy, and Garu.
We count the turn in which Wave2 begins as Turn 1.
For example, if Wave2 begins on Turn 17, Turn 18 will be the second turn.
- Defeat Quincy and Garu (damage cannot be dealt to other enemies).
- In the early stages, attacking with the flow of “Attack Rei 3 times → Attack Quincy or Garu” makes it easier to deal damage.
- Ultimate skill:
In the first turn, save it.
From the second turn onwards, no need to save. Use it as soon as it’s available.
- STEP1Turn 2: Use Ultimate skill 3 times on Blade
- Turn 2 after the start of Wave2
- Be careful as ultimate skills without an attack judgment (e.g., healer’s ultimate) will not be counted.
- If the ultimate skill was not used: The entire party will receive massive damage.
- STEP2Every 4 turns: Recommended to Defend on the 3rd turn
Turns 4n+4T [4T, 8T, 12T, 16T, 20T, 24T, 28T, 32T, 36T, 40T, 44T, 48T…]
The timing can be determined by adding the turn number when Wave2 starts to the above turn numbers.- Rei will deal a strong single-target attack.
- STEP3Every 5 turns: Recommended to Defend for the character with the lowest HP at the start of battle
Turns 5n+4T [4T, 9T, 14T, 19T, 24T, 29T, 33T, 37T, 41T, 45T, 49T…]
- Blade will deal a strong single-target attack.
- STEP4Every 6 turns: Recommended to Defend for the character with the highest HP at the start of battle
Turns 6n+5T [5T, 11T, 17T, 23T, 29T, 35T, 41T, 47T…]
- Dante will deal a strong single-target attack.
- STEP5Once Quincy and Garu are defeated: If all characters are defending, you clear the stage
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