This is a battle guide page for the high-difficulty stage “Disturbance 01” in the NU:Carnival event “Prison · Riot · Revolt.”
Stage Strategy
Party Formation
Taunt | Not needed |
Defense Break | Not needed |
Recommended CD | Characters who can inflict status effects should have CD4 or lower |
Recommended: Characters with “ultimate skills that target all enemies”
Since there is a gimmick requiring you to hit all four enemies with an ultimate skill at least once, having a character who can perform an all-enemy ultimate attack is helpful.
Recommended: Characters who can inflict Sleep, Paralysis, or Silence
Sample Recommended Party Setup
- A character who can use an ultimate skill that targets all enemies
- A character who can inflict either paralysis, sleep, or silence (with basic attack or ultimate skill)
- A character who can inflict either paralysis, sleep, or silence (with basic attack or ultimate skill)
- A character who can inflict either paralysis, sleep, or silence (with basic attack or ultimate skill)
- Healer
Recommended Example Party Composition
- Supporter
- A character who can inflict either paralysis, sleep, or silence with ultimate skill
- A character who can inflict either paralysis, sleep, or silence with ultimate skill
- A character who can inflict either paralysis, sleep, or silence with ultimate skill
- Healer
Battle Strategy Tips
AUTO Strategy | — |
Ultimate Skill Saving | Saving is recommended (depending on team composition) |
Each time you defend: Grants all allies ‘25% reduced chance to be paralyzed (up to 5 stacks)’
In other words, if all four members defend, the entire party can gain ‘100% reduced chance to be paralyzed’.
Battle Strategy
Battle Flow
Outside of Mechanics
- Ultimate skill: Saving is recommended for turns 4n+7 (depending on party composition and the effect of the ultimate skill)
- STEP14n+5T: 4 characters use Defense
[5T, 9T, 13T, 17T, 21T, 25T, 29T, 33T, 37T…]
- If 4 characters defend, all allies will gain “100% reduced chance of paralysis.”
- Any 4 characters can perform the defense.
- The remaining 1 character who does not defend can take any action freely.
- STEP24n+7T: Choose one of the following
・Hit each guard once with an ultimate skill → inflict a status ailment
・Hit each guard once with an “ultimate skill that can inflict a status ailment”
・Attack normally[7T, 11T, 15T, 19T, 23T, 27T, 31T, 35T, 39T, 43T, 47T…]
- If you haven’t included any “characters who can inflict status ailments,” any kind of attack is fine.
- Note that only ultimate skills that actually deal damage will be counted.
- After using an ultimate skill, follow up with an attack that inflicts one of the following status effects: Paralysis, Sleep, or Silence.
※ Be careful with Sleep! If you hit an enemy after putting them to sleep, the sleep effect will be removed. - Characters who can inflict a status effect with their ultimate skill do not need to land the ultimate skill beforehand.
- STEP34n+8T: (Only if you haven’t included characters who can inflict status effects) Everyone Defends
[8T, 12T, 16T, 20T, 24T, 28T, 32T, 36T, 40T, 44T…]
- If you couldn’t incapacitate the enemies on the previous turn (4n+7T), it’s recommended that everyone defends.
- You will be hit by an AoE attack from all enemies who are not incapacitated.
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