[NUCarnival] Puzzling Invitation “Commission-03” Battle Guide

[NUCarnival] Puzzling Invitation "Commission" Battle Guide High Difficulty Stages
  • STEP1
    6n+3T: Attack in order of highest damage → Taunt → Heal

    [3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]

    • Even attacks without damage calculation (e.g., from supporters or healers) count, so be careful
    • “Character with highest damage” = act in order of raw power
    • If counter damage is too strong, try “Taunt → Heal → others defend”
    • If no taunt: positions 1 and 5 will be paralyzed (1T)
    • Every attack: All party members receive “counter damage + ATK -25% (1T)”
  • STEP2
    12n+6T: All members Defend (including healer)

    [6T, 18T, 30T, 42T…]

    • If your party’s HP is stable, using Taunt may be viable
    • Yakumo and Blade’s ultimates happen at the same time
    • If no taunt: healer will receive 2T silence
  • STEP3
    4n+10T: Remove Guard → Attack

    [10T, 14T, 22T, 26T, 34T, 38T…]

    • Attacking characters will receive counter damage – mind your HP!
    • By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
  • STEP4
    12n+12T: Ultimate & Taunt (×Basic Attack Forbidden)

    [12T, 24T, 36T, 48T…]

    • If no taunt: healer will receive 2T silence
    • If a basic attack is used: All party members receive guaranteed damage
  • STEP1
    6n+3T: Attack in order of highest damage → Taunt → Heal

    [3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]

    • Even attacks without damage calculation (e.g., from supporters or healers) count, so be careful
    • “Character with highest damage” = act in order of raw power
    • If counter damage is too strong, try “Taunt → Heal → others defend”
    • If no taunt: positions 1 and 5 will be paralyzed (1T)
    • Every attack: All party members receive “counter damage + ATK -25% (1T)”
  • STEP2
    12n+6T: All members Defend (including healer)

    [6T, 18T, 30T, 42T…]

    • If your party’s HP is stable, using Taunt may be viable
    • Yakumo and Blade’s ultimates happen at the same time
    • If no taunt: healer will receive 2T silence
  • STEP3
    4n+10T: Remove Guard → Attack

    [10T, 14T, 22T, 26T, 34T, 38T…]

    • Attacking characters will receive counter damage – mind your HP!
    • By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
  • STEP4
    12n+12T: Ultimate & Taunt (×Basic Attack Forbidden)

    [12T, 24T, 36T, 48T…]

    • If no taunt: healer will receive 2T silence
    • If a basic attack is used: All party members receive guaranteed damage
  • STEP1
    6n+3T: Attack in order of highest damage → Taunt → Heal

    [3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]

    • Even attacks without damage calculation (e.g., from supporters or healers) count, so be careful
    • “Character with highest damage” = act in order of raw power
    • If counter damage is too strong, try “Taunt → Heal → others defend”
    • If no taunt: positions 1 and 5 will be paralyzed (1T)
    • Every attack: All party members receive “counter damage + ATK -25% (1T)”
  • STEP2
    12n+6T: All members Defend (including healer)

    [6T, 18T, 30T, 42T…]

    • If your party’s HP is stable, using Taunt may be viable
    • Yakumo and Blade’s ultimates happen at the same time
    • If no taunt: healer will receive 2T silence
  • STEP3
    4n+10T: Remove Guard → Attack

    [10T, 14T, 22T, 26T, 34T, 38T…]

    • Attacking characters will receive counter damage – mind your HP!
    • By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
  • STEP4
    12n+12T: Ultimate & Taunt (×Basic Attack Forbidden)

    [12T, 24T, 36T, 48T…]

    • If no taunt: healer will receive 2T silence
    • If a basic attack is used: All party members receive guaranteed damage

This is the battle guide page for NU:Carnival’s high-difficulty stage “Commission-03” from the “Puzzling Invitation” event.

Stage Strategy

Party Formation

TauntRequired
Remove Guard StanceRecommended
Recommended CD
Required Skill: Taunt

To prevent “paralysis on two members” or “silence on the healer,” taunt must be included in the party.

>List of characters with “Taunt” skills

Required Skill: Remove Guard Stance

A character that can remove guard stance is useful in turns where you need to deal damage efficiently.
That said, it is still possible to clear the stage without it.

>List of characters with “Remove Guard Stance” skills

Recommended: Characters with AoE or multi-target attacks

This stage deals damage to other enemies when you hit Yakumo. Including characters with AoE attacks will allow you to directly deal damage efficiently. (e.g., SR Blade, SR Garu)

>List of characters with AoE/multi-target attacks

Not Recommended: Healer in positions 1 or 5

If taunt is not used, characters in positions 1 and 5 will be paralyzed during some turns.
To maintain stable healing, place your healer in position 2, 3, or 4 instead.

Strategy Tips

AUTO Strategy
Ultimate Skill SavingRecommended (not required)
Clear the stage by defeating Rei and Blade

Attacking Yakumo deals damage to Rei and Blade.

Enemy: Recovers HP on every attack (lifesteal effect)
Beware of counter damage

This stage has mechanics where counter damage on certain turns can be severe.
Since enemy ultimates often overlap, it’s safer to defend during turns after taking damage.

Battle Strategy

Battle Flow

Outside of Gimmick
  • Ultimate: Save for 12n+12T turns (not required)
  • STEP2
    12n+6T: All membersDefend (including healer)

    [6T, 18T, 30T, 42T…]

    • If your party’s HP is stable, using Taunt may be viable
    • Yakumo and Blade’s ultimates happen at the same time
    • If no taunt: healer will receive 2T silence
  • STEP3
    4n+10T: Remove Guard → Attack

    [10T, 14T, 22T, 26T, 34T, 38T…]

    • Attacking characters will receive counter damage – mind your HP!
    • By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
  • STEP4
    12n+12T: Ultimate & Taunt (×Basic Attack Forbidden)

    [12T, 24T, 36T, 48T…]

    • If no taunt: healer will receive 2T silence
    • If a basic attack is used: All party members receive guaranteed damage
  • This is the battle guide page for NU:Carnival’s high-difficulty stage “Commission-03” from the “Puzzling Invitation” event.

    Stage Strategy

    Party Formation

    TauntRequired
    Remove Guard StanceRecommended
    Recommended CD
    Required Skill: Taunt

    To prevent “paralysis on two members” or “silence on the healer,” taunt must be included in the party.

    >List of characters with “Taunt” skills

    Required Skill: Remove Guard Stance

    A character that can remove guard stance is useful in turns where you need to deal damage efficiently.
    That said, it is still possible to clear the stage without it.

    >List of characters with “Remove Guard Stance” skills

    Recommended: Characters with AoE or multi-target attacks

    This stage deals damage to other enemies when you hit Yakumo. Including characters with AoE attacks will allow you to directly deal damage efficiently. (e.g., SR Blade, SR Garu)

    >List of characters with AoE/multi-target attacks

    Not Recommended: Healer in positions 1 or 5

    If taunt is not used, characters in positions 1 and 5 will be paralyzed during some turns.
    To maintain stable healing, place your healer in position 2, 3, or 4 instead.

    Strategy Tips

    AUTO Strategy
    Ultimate Skill SavingRecommended (not required)
    Clear the stage by defeating Rei and Blade

    Attacking Yakumo deals damage to Rei and Blade.

    Enemy: Recovers HP on every attack (lifesteal effect)
    Beware of counter damage

    This stage has mechanics where counter damage on certain turns can be severe.
    Since enemy ultimates often overlap, it’s safer to defend during turns after taking damage.

    Battle Strategy

    Battle Flow

    Outside of Gimmick
  • STEP2
    12n+6T: All membersDefend (including healer)

    [6T, 18T, 30T, 42T…]

    • If your party’s HP is stable, using Taunt may be viable
    • Yakumo and Blade’s ultimates happen at the same time
    • If no taunt: healer will receive 2T silence
  • STEP3
    4n+10T: Remove Guard → Attack

    [10T, 14T, 22T, 26T, 34T, 38T…]

    • Attacking characters will receive counter damage – mind your HP!
    • By removing guard stance before attacking, you cancel the enemy’s “reduced damage received” buff
  • STEP4
    12n+12T: Ultimate & Taunt (×Basic Attack Forbidden)

    [12T, 24T, 36T, 48T…]

    • If no taunt: healer will receive 2T silence
    • If a basic attack is used: All party members receive guaranteed damage
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