This is the battle strategy page for the high-difficulty stage “Clear Pursuit 02” in NU: Carnival’s “Razor’s Edge” event.
Stage Strategy
Party Formation
Taunt | Required |
Defense Break | Not needed |
Recommended CD | — |
Strategy Points
AUTO Strategy | — |
Ultimate Skill Conservation | — |
Battle Strategy
Battle Flow
- STEP15n+2T: Guardian Defense & Others Attack
[2T, 7T, 12T, 17T, 22T, 27T, 32T, 37T, 42T, 47T…]
- The character who defends here will gain taunt.
- If Guardian’s HP is unstable: The character with the highest HP at this point should defend.
- If Guardian is inflicted with taunt by the enemy’s ultimate skill: No one needs to defend.
Mechanics Explanation: The enemy’s ultimate skill inflicts taunt on the character with the lowest current HP → A character with sufficient HP can defend to gain taunt and take the hit instead.
- STEP25n+5T: Taunt & Others Attack ( × Defense Forbidden )
[5T, 10T, 15T, 20T, 25T, 30T, 35T, 40T, 45T…]
- By deliberately not healing on the next turn (5n+6T), taunt can be applied to the Guardian (Reference Video).
- If it’s early in the turn order & HP is high, you can endure without taunt.
- If you defend: You will be inflicted with paralysis for 2 turns.
- STEP3Enemy HP Below 10%: Four Use Ultimate Skill → One Uses Basic Attack
- The character with the highest basic attack damage should use a basic attack.
- For ultimate skills, use the highest damage-dealing ultimate skill first.
- The more ultimate skills used, the less damage they deal, while basic attacks start dealing more damage.
※ Ultimate skills without a damage component are not counted.
- After breaking the enemy’s shield, use five consecutive attacks to cancel their charge-up move.
- If you defeat the enemy before canceling the charge-up, that’s fine too.
- If the charge-up is not canceled: The enemy unleashes a massive AoE attack, leading to a total wipeout.
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