Sleepless Fun Fair “Stamps-01” Battle Guide [NUCarnival]

Sleepless Fun Fair "Stamps-01" Battle Guide [NUCarnival] High Difficulty Stages

This is a guide for the high-difficulty battle “Stamp Rally-01: Spinning Merry-Go-Round” in the Sleepless Amusement Park event.

Stage Guide

Party Composition

TauntNot required
Defense BreakNot required
Recommended CD• Position 2 and 4: CD3
• Others: no particular requirement. CD6 is acceptable.
Place “CD3” in positions 2 and 4

Without CD3, the CD will not be ready for the “Ultimate Skill activation at 8n+9T for positions 2 and 4” mechanic.

No need to include healers in the lineup

At the start, healers receive a debuff that “Reduces healing effectiveness by 300%,” and the entire party receives a debuff that “Reduces recovery from healing by 100%.”

However, characters capable of healing without being categorized as healers do not receive the “Reduces healing effectiveness by 300%” debuff.
As a result, minor healing is still possible. (Example: Space Blade)

Enemy attacks are “AoE only”

Thus, taunt skills cannot redirect attacks to a single character.

Example of recommended party composition
  • Supporter – CD3 – Attacker – CD3 – Attacker
  • Supporter – CD3 – Attacker – CD3 – Character with healing skills (non-healer)

Key Strategy Points

AUTO PlayNot recommended (because attacks need to follow enemy instructions)
Ultimate Skill Conservation• Before defeating the Light Wooden Horse: Use cautiously, observing mechanics.
• After defeating the Light Wooden Horse: No need to conserve. Use freely.
Forced defeat if even one party member dies
Defeating one enemy increases the remaining enemy’s attack power by 25%
When HP is low (red), defense is recommended (since recovery is unavailable)

It’s fine to attack when HP is sufficient in the early stages of the battle.
However, since forced defeat occurs if even one party member dies, it’s recommended to defend when HP is at risk.

Mechanic: Follow the actions described in enemy buff/debuff details

The target of the attack can be either enemy.

Example: If the buff/debuff information for the “Wood Attribute Wooden Horse” states “5 basic attacks,” you can target the “Light Attribute Wooden Horse” with basic attacks as well.

If the specified actions are not followed, the enemy will restore HP equal to 30% of their Max HP.

Battle Strategy

Battle Flow

Outside of the gimmick
  • Recommended to defend when the HP bar turns red
  • Ultimate skill:
  • Before defeating the Light Horse: Use the ultimate skill, keeping track of 8n+9T and 8n+14T
  • After defeating the Light Horse: No need to save the ultimate skill. Use it whenever you like.
  • STEP1
    8n+5T: Everyone uses Basic Attack (Green Horse is alive only)

    [5T, 13T, 21T, 29T, 37T, 45T…]
    Skill: “Warm Melody”

    • You can attack either horse
    • If even one person doesn’t use the basic attack: All party members receive “125% increased damage taken.”
    • If an ultimate skill is used: Inflicts 100% attack power as damage to the user.
  • STEP2
    8n+9T:
    Green Horse is alive only: Positions 1, 3, and 5 use Basic Attack
    Light Horse is alive only: Positions 2 and 4 use Ultimate Skill

    [9T, 17T, 25T, 33T, 41T, 49T…]

    • You can attack either horse
    • If the Green Horse is alive: Positions 1, 3, and 5 using an ultimate skill will deal 100% attack power as damage to themselves.
    • If the Light Horse is alive: Positions 2 and 4 using a basic attack will deal 125% attack power as damage to themselves.
    • If even one person does not follow the horse’s instructions: All party members receive “125% increased damage taken.”
  • STEP3
    8n+14T: Everyone uses Ultimate Skill (Light Horse is alive only)

    [14T, 22T, 30T, 38T, 46T…]

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