Sleepless Fun Fair “Stamps-02” Battle Guide [NUCarnival]

Sleepless Fun Fair "Stamps-02" Battle Guide [NUCarnival] High Difficulty Stages

This is a strategy guide for the high-difficulty battle in the “Sleepless Amusement Park” event, Stamp Rally-02: “Night of Amusement Park Surprises”.

Stage Strategy

Party Formation

TauntNot needed
Defense BreakNot needed
Recommended CD・Position 1, 3, and 5: CD4 or less recommended
・Position 2 and 4: No specific recommendation. CD6 is acceptable.
Place characters capable of dealing damage in positions 1, 3, and 5.

To break the enemy’s shield and cancel charge with an ultimate skill, high-damage characters are recommended.

* Ultimate skills from healers without attack effects can deal some induced damage but are generally not recommended due to their inability to break the shield or cancel the charge.

Not recommended: Characters with AoE or multi-target attacks

Due to mechanics that require avoiding specific enemies on specific turns, characters with AoE or multi-target attacks are not recommended (e.g., SR Blade, Desert Dante).

Recommended Example Party Formation
  1. CD4 or less
  2. Healer
  3. CD4 or less
  4. Character with an ultimate skill that has an attack effect
  5. CD4 or less

Strategy Points

AUTO StrategyNot recommended
Ultimate Skill PreservationShould be preserved
Recommendation: Defeat all 3 enemies within a close timeframe.

If you defeat one enemy too early, the charge-canceling mechanics won’t work due to a “300% Attack Reduction Debuff” on a specific position. Therefore, it is recommended to balance the HP of the three enemies and defeat them at about the same time.

  • When starting to defeat the 3 enemies…
  • Recommended Turns: 9T, 19T, 29T, 39T, 49T…
  • Not Recommended Turns: 5T, 15T, 25T, 35T, 45T…
    Reason: Continuous charge-cancel mechanics will follow.
Whenever an enemy is defeated: Remaining enemies’ attack power increases by 35%.

Therefore, if you defeat two enemies first, the remaining enemy’s attack power will increase by 70%.

Want to use the ultimate skill twice with the gimmick

In the gimmick to release the charge, it’s recommended to use the ultimate skill twice. Therefore, it’s best to save the ultimate skill until the gimmick.

Battle Strategy

Battle Flow

Outside the gimmick
  • It’s recommended to defeat all three enemies “at close timing.”
    Reason: If even one enemy is defeated first, you won’t be able to release the charge.
  • Ultimate skills:
  • “Ultimate skills with attack judgment” should be saved.
  • For healers and others with “ultimate skills without attack judgment,” feel free to use them frequently.
  • STEP1
    10n+5T: Everyone except the first character uses an ultimate skill on Blade → uses a basic attack on Kuya → the first character uses an ultimate skill on Olivine

    [5T, 15T, 25T, 35T, 45T…]

    • It’s recommended to use the “ultimate skill of the 5th character” on Blade if the cooldown is 4 or less.
    • Make sure each attack hits “once.”
    • “Ultimate skills/basic attacks without attack judgment” are not counted (e.g., healers).
    • If the charge is not released: All enemies’ attack power increases by 20%.
  • STEP2
    10n+7T: Everyone except the 3rd character uses an ultimate skill on Olivine → uses a basic attack on Blade → the 3rd character uses an ultimate skill on Kuya

    [7T, 17T, 27T, 37T, 47T…]

    • It’s recommended to use the “ultimate skill with attack judgment” of the 2nd or 4th character on Olivine.
    • Make sure each attack hits “once.”
    • “Ultimate skills/basic attacks without attack judgment” are not counted (e.g., healers).
    • If the charge is not released: All party members receive turn-by-turn damage for 50 turns.
  • STEP3
    10n+9T: Everyone except the 5th character uses an ultimate skill on Kuya → uses a basic attack on Olivine → the 5th character uses an ultimate skill on Blade

    [9T, 19T, 29T, 39T, 49T…]

    • Make sure each attack hits “once.”
    • “Ultimate skills/basic attacks without attack judgment” are not counted (e.g., healers).
    • It’s recommended to start defeating the three enemies from this turn (as there’s time before the next gimmick).
    • If the charge is not released: Significant damage to all party members.

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