This is a guide for the high-difficulty battle in the Sleepless Amusement Park event, Stamp Rally-03 “Dream Parade”.
Stage Strategy
Party Composition
Taunt | Not needed |
Defense Break | Not needed |
Recommended Cooldown | – |
Recommended: A composition that can deal high damage with “basic attacks”
As turns progress, enemies become more resistant to ultimate skill damage.
Thus, characters capable of dealing high damage with basic attacks are also recommended.
Example: Regular Edmond (has a skill that adds follow-up damage to basic attacks)
Strategy Points
AUTO Strategy | Not recommended (as there are turns where everyone needs to defend) |
Ultimate Skill Preservation | – |
Instant loss if even one member dies
With every attack: Attack power decreases by 9% (up to 25 stacks)
“Attacks without attack judgment” are also counted (e.g., healers’ basic attacks).
With every turn that passes: Enemies take 3% less ultimate skill damage (up to 50 stacks)
Enemy HP below 50%: Enemy attack power increases by 35% (for 50 turns)
Battle Strategy
Battle Flow
- STEP16n+3T: All charactersDefend (including healers)
[3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]
Skill: “Opening Parade”- All characters, including those without attack actions, must defend (healers, supporters, etc.)
- If attacked: Instant death (deals guaranteed damage equal to 120% of max HP to self)
- STEP26n+4T: Basic attack or Ultimate Skill (Defend is prohibited)
[4T, 10T, 16T, 22T, 28T, 34T, 40T, 46T…]
Skill: “Sudden Idea”- Ultimate skills with CD3 or less can be used here (they will recharge in time for mechanics)
- An AoE attack that disables Defend will follow (Skill: “Snow Doll Dance”)
- If defended: After Defend is disabled, affected by “Attack Power -25% (max 50 turns)”
- Defending in the next turn is acceptable (avoids AoE attack effect)
- STEP36n+7T: Ultimate Skills for all (Healers optional)
[7T, 13T, 19T, 25T, 31T, 37T, 43T…]
- Ultimate skills are recommended to “break all shields → deal damage to cancel enemy charging”
- Healers can save their ultimate skills
- If charge is not canceled: Enemy Attack Power +50% (50 turns)
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