This is the battle guide page for NU: Carnival’s high-difficulty event stage “Embers 01” from the “Wilting Flowers Burning Dreams” event.
Stage Strategy

Party Composition
Taunt | Not needed (ineffective) |
Defense Break | Not needed |
Recommended CD | CD4 or lower |
There is a mechanic requiring the entire party to use their ultimate skills every 4 turns.
So, it is recommended to build your party entirely with CD4 or lower characters.
If you want to include characters with CD5 or higher, it’s advisable to pair them with characters that can “reduce allies’ CD.”
Taunt skills are nullified.
Therefore, you cannot rely on Guardians to redirect attacks.
This stage disables elemental affinity effects (e.g., fire is weak to water, wood is strong against water, etc.).
Thus, you can ignore element types when building your party.
So it is recommended to rely on attackers and debuffers as your main damage sources.
Strategy Tips
AUTO Play | – |
Save Ultimates | Saving recommended |
Allies deal damage to all enemies with every action (both basic attacks and ultimate skills).
Attacks without damage judgment also count (e.g., skills from healers and supporters).
Battle Strategy
Battle Flow
- Ultimate: Save for all (including healer)
- STEP14n+4T: All Defend (including healer)
[4T, 8T, 12T, 16T, 20T, 24T, 28T, 32T, 36T, 40T, 44T, 48T…]
- If you attack: fixed damage to self
- STEP24n+5T: All Ultimate (including healer)
[5T, 9T, 13T, 17T, 21T, 25T, 29T, 33T, 37T…]
- If you don’t use ultimate: forced defeat
- STEP34n+6T: Attack
[6T, 10T, 14T, 18T, 22T, 26T, 30T, 34T, 38T, 42T…]
- Success the gimmick by reducing enemy HP by more than 20%
- If not reduced by 20%: All enemies gain “+20% damage dealt (permanent)” per failed attempt (stacks in 20% increments)
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