[NUCarnival] Wilting Flowers Burning Dreams “Embers-01” Battle Guide

[NUCarnival] Wilting Flowers Burning Dreams "Embers" Battle Guide High Difficulty Stages

This is the battle guide page for NU: Carnival’s high-difficulty event stage “Embers 01” from the “Wilting Flowers Burning Dreams” event.

Stage Strategy

NU: Carnival 'Wilting Flowers, Burning Dreams' To Dust 01 - Event High-Difficulty Battle Strategy

Party Composition

TauntNot needed (ineffective)
Defense BreakNot needed
Recommended CDCD4 or lower
Required: All members CD4 or lower

There is a mechanic requiring the entire party to use their ultimate skills every 4 turns.
So, it is recommended to build your party entirely with CD4 or lower characters.

If you want to include characters with CD5 or higher, it’s advisable to pair them with characters that can “reduce allies’ CD.”

>List of Characters with Skills that “Reduce Allies’ CD”

Taunt is ineffective

Taunt skills are nullified.
Therefore, you cannot rely on Guardians to redirect attacks.

Elemental Affinities are ineffective

This stage disables elemental affinity effects (e.g., fire is weak to water, wood is strong against water, etc.).
Thus, you can ignore element types when building your party.

Supporters deal 50% less damage

So it is recommended to rely on attackers and debuffers as your main damage sources.

Strategy Tips

AUTO Play
Save UltimatesSaving recommended
Failure if not defeated within 15 turns
Clear the stage by reducing Dante and Kuya’s HP to 1%
Allies deal damage to all enemies with each attack

Allies deal damage to all enemies with every action (both basic attacks and ultimate skills).
Attacks without damage judgment also count (e.g., skills from healers and supporters).

Battle Strategy

Battle Flow

Outside of Gimmick
  • Ultimate: Save for all (including healer)
  • STEP1
    4n+4T: All Defend (including healer)

    [4T, 8T, 12T, 16T, 20T, 24T, 28T, 32T, 36T, 40T, 44T, 48T…]

    • If you attack: fixed damage to self
  • STEP2
    4n+5T: All Ultimate (including healer)

    [5T, 9T, 13T, 17T, 21T, 25T, 29T, 33T, 37T…]

    • If you don’t use ultimate: forced defeat
  • STEP3
    4n+6T: Attack

    [6T, 10T, 14T, 18T, 22T, 26T, 30T, 34T, 38T, 42T…]

    • Success the gimmick by reducing enemy HP by more than 20%
    • If not reduced by 20%: All enemies gain “+20% damage dealt (permanent)” per failed attempt (stacks in 20% increments)

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