This is a stage guide for the Sorcerer’s Trials, “Desert Duel Garu”.
Stage Guide
Party Formation
Taunt | Need |
Remove guard stance | Not Needed |
Recommended CD | ・CD3 (Allows for more uses of ultimate skills.) ・CD6 is also viable for the stage mechanics. |
Battle Tips
AUTO Battle | Not Recommended |
Skills | Conserve ultimate skills whenever possible. |
Battle Guide
Battle Flow
- STEP18n+4T: Defend Slots 1 and 5 + Use CD3 Ultimate Skills
[4T、12T、20T、28T、36T、44T…]
- Do not use CD4 ultimate skills here, as they will not align with the 8n+7 Turn mechanic.
- CD3 skills can be freely used without disrupting mechanics.
- STEP28n+5T: Taunt
[5T、13T、21T、29T、37T、45T…]
- Conserve all ultimate skills from this point onward (CD3 and CD4 included).
- STEP38n+7T: Use All Ultimate Skills (including healer’s)
[7T、15T、23T、31T、39T、47T…]
- All ultimate skills must be used to reduce damage taken by the third slot character.
- STEP48n+8T: Taunt (or use shield to increase HP buffer)
[8T、16T、24T、32T、40T、48T…]
- If using SR Morvay in slot 3, use the ultimate skill for shielding, not for taunting.
- If Morvay’s HP is sufficient to survive without a shield, conserving the ultimate skill is an option.
- STEP5General Advice: Use ultimate skills freely to lower the enemy’s HP before the above key turns.
- CD3: Use until Turns 13, 21, 29, 37, 45… then conserve.
- CD4: Use until Turns 11, 19, 27, 35, 43… then conserve.
Battle Video
For those who want to watch the battle flow in a video format:
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