Sorcerer’s Trials 25 “Glacial Edmond” Battle Guide [NUCarnival]

Sorcerer’s Trials “Glacial Edmond” Battle Guide [NUCarnival] Sorcerer’s Trials

This is a stage guide for the Sorcerer’s Trials, “Glacial Edmond”.

Stage Guide

Party Formation

TauntRecommended
Remove guard stanceNo need
Recommended CDNo specific cooldown (CD) required; CD6 is fine.
Using a Guardian Makes Things Easier:

During Turn 4, there is a phase where three attacks with “follow-up effect” will target randomly for three turns.
These attacks can deal significant damage, risking the lives of low-HP characters. Having a Guardian absorb these attacks greatly increases your party’s survival chances.

Battle Tips

AUTO Battle
Skills

攻略ポイント

AUTO攻略AUTO Mode Possible
必殺技Ultimate skills do not need to be saved—use them freely.
However, be cautious about counterattacks.
AUTO Strategy:

If your party can withstand Edmond’s counterattacks, you can clear the stage using AUTO from Turn 1.

HP-Based Mechanics:

This stage triggers gimmicks based on Edmond’s remaining HP, not the turn count.
Watch for skill activation indicators and dialogues that announce the enemy’s actions.

Turns 4–6: Defend or Use Taunt:

On Turn 4, Edmond gains a “follow-up effect (3T)” on his attacks.
To prevent low-HP characters from dying instantly, it’s best to defend during these three turns.

Alternatively, having a Guardian use taunt during these turns helps to absorb the attacks, significantly improving your party’s survival chances.

Beware of Single-Target and AoE Counterattacks:
  • Below 50% HP, Edmond gains a skill that counters attacks with 100% attack power on a single target (2T).
  • Below 25% HP, Edmond gains a skill that counters with 75% attack power on all targets (2T).

In both cases, it’s recommended to defend during these turns unless you’re confident in your HP. Healers can still heal without triggering counterattacks (as long as their skills lack attack judgment).

Battle Guide

Battle Flow

  • STEP1
    4T:Edmond Gains “Follow-Up Effect (3T)”

    Enemy’s Skill: Applies “follow-up effect (3T)” to Edmond (only on Turn 4).

    Low-HP characters should defend during this phase.

    • Recommended Actions for Turns 4–6:
    • Turn 4: Use basic attacks/ultimate skills for all except Morvay. Morvay should save his ultimate skill (defend if HP is low).
    • Turn 5: Use Morvay’s ultimate skill; others attack or use ultimate skills.
    • Turn 6: Attack/ultimate skill with everyone.

    This approach helps stabilize HP.

  • STEP2
    Continuous Random Single-Target Attacks

    After Turn 6 and until Edmond’s HP drops below 50%, he will continuously launch random single-target attacks three times per turn.

  • STEP3
    Below 50% HP: Single-Target Counter (2T)

    Enemy’s Skill: Triggers 100% counter on a single target (2T).

    A dialogue will appear when the skill activates, making it easy to spot.

    • Recommended Actions:
    • Only characters with high HP should attack during this phase.
    • Healers can freely heal (if their skills lack attack judgment).
    • If unsure about your HP, defend during these two turns.
  • STEP4
    Below 25% HP – AoE Counter (2T)

    Enemy’s Skill: Triggers 75% AoE counter (2T).

    Again, a dialogue will announce the skill activation.

    • All characters with attack judgments should defend during this phase.
    • Healers and other non-attacking characters can act freely.

Recommended Attack Patterns for SR Morvay Parties

This is a suggested attack strategy specifically for parties that include SR Morvay.

Enemy HP Above 50%
  • STEP1
    4T:Use Morvay’s basic attack; others defend.

    (Enemy’s Skill will trigger on Turn 4, granting Edmond a “Pursuit Effect (3T)”).

  • STEP2
    5T:Use Morvay’s ultimate skill; others attack or use ultimate skills.

    Depending on the HP situation, it’s also recommended to use the healer’s ultimate skill here.

  • STEP3
    6T:Morvay uses basic attack; others defend.
  • STEP4
    After Turn 6:Use Morvay’s ultimate skill as soon as it’s ready.
    • Use Morvay’s ultimate skill whenever it’s ready.
    • The enemy will continuously launch random single-target attacks (three times per turn).

    (All party members should use their ultimate skills whenever they’re ready. However, consider saving them when the enemy’s HP nears 50%.)

  • STEP5
    Save Ultimate Skills as Enemy HP Nears 50%

    Monitor how much HP your party can reduce per turn. Begin saving ultimate skills as Edmond’s HP approaches 50%.

  • STEP6
    When Enemy HP Nears 50%: Have all members use their ultimate skills.

    Reason: Below 50% HP, the enemy gains a “Counter Effect,” and you’ll want to defend for 2 turns.
    This will allow your skills’ cooldowns to recover during the defense period.

Enemy HP Below 50%
  • STEP1
    Defend with all characters for 2 turns (except healers).
    • Below 50% HP, Edmond triggers a “Single-Target Counter (2T).”
    • Characters without attack skills (e.g., healers) can attack safely.
    • Characters with high HP (e.g., SR Morvay) can also attack, but it’s safer to defend if “Maintain Composure” is triggered consecutively.
  • STEP2
    When “Maintain Composure” Triggers:
    All members defend for 2 turns (healers do not need to defend).
  • STEP3
    Save ultimate skills as Edmond’s HP nears 25%.
  • STEP4
    When Enemy HP Nears 25%: Have all members use their ultimate skills.
Enemy HP Below 25%
  • STEP1
    All members defend for 2 turns (healers do not need to defend)
    • (Below 25% HP, Edmond triggers an “Area Counter (2T).”)
    • Characters without attack skills (e.g., healers) can safely attack.
    • Due to the area counter, all other characters should defend.
  • STEP2
    During Enemy Skill Activation:
    All members defend for 2 turns (healers do not need to defend).
  • STEP3
    From This Point On:
    Focus on avoiding the “Area Counter” while continuing to attack.
  • STEP4
    If Enemy Attacks Are Too Strong:
    • Use “Morvay’s Ultimate Skill” and the healer’s ultimate skill in alternating turns for better HP stability.

    Example:

    • Turn 17: Morvay uses his ultimate skill, and the healer uses a basic attack.
    • Turn 18: Morvay uses a basic attack, and the healer uses their ultimate skill.

Comment

error: Content is protected !!
タイトルとURLをコピーしました