This is a stage guide for the Sorcerer’s Trials, “Glacial Edmond”.
Stage Guide
Party Formation
Taunt | Recommended |
Remove guard stance | No need |
Recommended CD | No specific cooldown (CD) required; CD6 is fine. |
During Turn 4, there is a phase where three attacks with “follow-up effect” will target randomly for three turns.
These attacks can deal significant damage, risking the lives of low-HP characters. Having a Guardian absorb these attacks greatly increases your party’s survival chances.
Battle Tips
AUTO Battle | |
Skills |
攻略ポイント
AUTO攻略 | AUTO Mode Possible |
必殺技 | Ultimate skills do not need to be saved—use them freely. However, be cautious about counterattacks. |
If your party can withstand Edmond’s counterattacks, you can clear the stage using AUTO from Turn 1.
This stage triggers gimmicks based on Edmond’s remaining HP, not the turn count.
Watch for skill activation indicators and dialogues that announce the enemy’s actions.
On Turn 4, Edmond gains a “follow-up effect (3T)” on his attacks.
To prevent low-HP characters from dying instantly, it’s best to defend during these three turns.
Alternatively, having a Guardian use taunt during these turns helps to absorb the attacks, significantly improving your party’s survival chances.
- Below 50% HP, Edmond gains a skill that counters attacks with 100% attack power on a single target (2T).
- Below 25% HP, Edmond gains a skill that counters with 75% attack power on all targets (2T).
In both cases, it’s recommended to defend during these turns unless you’re confident in your HP. Healers can still heal without triggering counterattacks (as long as their skills lack attack judgment).
Battle Guide
Battle Flow
- STEP14T:Edmond Gains “Follow-Up Effect (3T)”
Enemy’s Skill: Applies “follow-up effect (3T)” to Edmond (only on Turn 4).
Low-HP characters should defend during this phase.
- Recommended Actions for Turns 4–6:
- Turn 4: Use basic attacks/ultimate skills for all except Morvay. Morvay should save his ultimate skill (defend if HP is low).
- Turn 5: Use Morvay’s ultimate skill; others attack or use ultimate skills.
- Turn 6: Attack/ultimate skill with everyone.
This approach helps stabilize HP.
- STEP2Continuous Random Single-Target Attacks
After Turn 6 and until Edmond’s HP drops below 50%, he will continuously launch random single-target attacks three times per turn.
- STEP3Below 50% HP: Single-Target Counter (2T)
Enemy’s Skill: Triggers 100% counter on a single target (2T).
A dialogue will appear when the skill activates, making it easy to spot.
- Recommended Actions:
- Only characters with high HP should attack during this phase.
- Healers can freely heal (if their skills lack attack judgment).
- If unsure about your HP, defend during these two turns.
- STEP4Below 25% HP – AoE Counter (2T)
Enemy’s Skill: Triggers 75% AoE counter (2T).
Again, a dialogue will announce the skill activation.
- All characters with attack judgments should defend during this phase.
- Healers and other non-attacking characters can act freely.
Recommended Attack Patterns for SR Morvay Parties
This is a suggested attack strategy specifically for parties that include SR Morvay.
- STEP14T:Use Morvay’s basic attack; others defend.
(Enemy’s Skill will trigger on Turn 4, granting Edmond a “Pursuit Effect (3T)”).
- STEP25T:Use Morvay’s ultimate skill; others attack or use ultimate skills.
Depending on the HP situation, it’s also recommended to use the healer’s ultimate skill here.
- STEP36T:Morvay uses basic attack; others defend.
- STEP4After Turn 6:Use Morvay’s ultimate skill as soon as it’s ready.
- Use Morvay’s ultimate skill whenever it’s ready.
- The enemy will continuously launch random single-target attacks (three times per turn).
(All party members should use their ultimate skills whenever they’re ready. However, consider saving them when the enemy’s HP nears 50%.)
- STEP5Save Ultimate Skills as Enemy HP Nears 50%
Monitor how much HP your party can reduce per turn. Begin saving ultimate skills as Edmond’s HP approaches 50%.
- STEP6When Enemy HP Nears 50%: Have all members use their ultimate skills.
Reason: Below 50% HP, the enemy gains a “Counter Effect,” and you’ll want to defend for 2 turns.
This will allow your skills’ cooldowns to recover during the defense period.
- STEP1Defend with all characters for 2 turns (except healers).
- Below 50% HP, Edmond triggers a “Single-Target Counter (2T).”
- Characters without attack skills (e.g., healers) can attack safely.
- Characters with high HP (e.g., SR Morvay) can also attack, but it’s safer to defend if “Maintain Composure” is triggered consecutively.
- STEP2When “Maintain Composure” Triggers:
All members defend for 2 turns (healers do not need to defend). - STEP3Save ultimate skills as Edmond’s HP nears 25%.
- STEP4When Enemy HP Nears 25%: Have all members use their ultimate skills.
- STEP1All members defend for 2 turns (healers do not need to defend)
- (Below 25% HP, Edmond triggers an “Area Counter (2T).”)
- Characters without attack skills (e.g., healers) can safely attack.
- Due to the area counter, all other characters should defend.
- STEP2During Enemy Skill Activation:
All members defend for 2 turns (healers do not need to defend). - STEP3From This Point On:
Focus on avoiding the “Area Counter” while continuing to attack. - STEP4If Enemy Attacks Are Too Strong:
- Use “Morvay’s Ultimate Skill” and the healer’s ultimate skill in alternating turns for better HP stability.
Example:
- Turn 17: Morvay uses his ultimate skill, and the healer uses a basic attack.
- Turn 18: Morvay uses a basic attack, and the healer uses their ultimate skill.
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