This is the battle guide for NU:Carnival Sorcerer’s Trials “Huey’s Consciousness?”.
This information is based on Stage 60.
Stage Information

Stage Strategy
Party Composition
Taunt | Required >List of characters with “Taunt” skill |
Defense Break | Not needed |
Recommended CD | ー |
- Increase allies’ CD count
- Increase own CD count
All effects that accumulate CD are nullified.
(Example: Cosmic Blade won’t be able to use ultimates consecutively)
This is a stage where elemental affinities (e.g., Fire is weak to Water, Wood is strong against Water, etc.) are nullified.
There are turns when your healer will need to defend. So if you’re worried about HP, it’s recommended to bring a healer who can apply turn-by-turn healing. (Example: SR Yakumo, etc.)
>List of characters with “Turn-by-Turn Healing” skill
>List of “Non-Healer” characters with healing skills
Strategy Tips
AUTO Mode | Not Recommended |
Save Ultimates | 〇 |
“Limit Count” is a shared gauge for the whole team, and it decreases each time someone takes damage from gimmick attacks.
If it hits 0, it’s an instant defeat.
Save your “Limit Count” by reducing unnecessary damage, especially during gimmick turns. Having a Taunt user absorb damage helps protect the rest.
Battle Strategy
Battle Flow
- Outside of gimmick turns, attack freely to reduce enemy HP
- Save one “offensive ultimate” for 6n+5T turns
- STEP16n+1T: Use 3 basic attacks → Heal → Others defend or ultimate
[1T, 7T, 13T, 19T, 25T, 31T, 37T, 43T, 49T…]
- Land 3 basic attacks to neutralize enemy’s “+240% damage dealt” buff
- “Basic attacks with offensive judgment” inflict self-damage → monitor HP
- “Non-offensive basic attacks” don’t cause damage, so they’re safe
- Ultimate skills do not cause self-damage in this turn
- STEP26n+3T: Everyone defends (including healers)
[3T, 9T, 15T, 21T, 27T, 33T, 39T, 45T…]
- If you attack this turn: guaranteed self-damage
- STEP36n+5T: Use ultimate once → basic attack once → Others defend (including healers)
[5T, 11T, 17T, 23T, 29T, 35T, 41T, 47T…]
- Characters who attack here take heavy damage → Use someone who can afford to lose 1 stack of Limit Count
- Enemy HP only needs to drop by 1%, so prioritizing defense helps preserve Limit Count
- Healers should also defend (even non-offensive attacks cause self-damage)
Comment