Actions such as attacking or defending will paralyze the character to the right, making positioning critical.
Do not place healers in slots 2 or 3
On turns 4n+7T, slots 2 and 3 will receive a debuff reducing healing and turn-by-turn recovery by 60% for 4 turns.
Taunt is nullified
Each turn, taunt will be nullified before enemies attack. Therefore, even if you include a Guardian with taunt, they won’t be able to redirect enemy attacks.
Recommended: Characters with “Enemy HP Recovery Reduction” skills
Suggested Composition
Ultimate skill cooldown of 4 or less, Attacker, attacker, healer, supporter
Assume actions are taken “from slot 5 toward slot 1”
Characters act in this order because acting from the right allows up to four characters to attack.
If acting from slot 5 to slot 1, the character in slot 1 will be paralyzed and unable to act.
For slot 1, it’s best to choose a character with an ultimate skill cooldown of 4 or less that includes an attack (assuming an ultimate skill will be used on turn 4n+8T).
If an ultimate skill is used by slots 2 or 3 on turn 4n+8T, slot 1 only needs enough HP to survive; other considerations are secondary.
Battle Tips
AUTO Battle
not recommended
Skills
ー
Forced defeat if even one ally dies
Each action paralyzes the character to the right for 1 turn
Using basic attacks, ultimate skills, or defending will paralyze the character to the right. Even non-damaging actions like healers’ basic attacks will trigger this.
Example: Slot 1 defends → Slot 2 is paralyzed.
Example: Slot 5 uses an ultimate skill → Slot 1 is paralyzed.
Because of this paralysis mechanic, up to four characters can act per turn.
Enemy Buffs
Enemies heal for 20% of the damage they deal.
Enemies’ HP recovery is increased by 100%.
Enemies take 2% less damage for each basic attack they receive (up to 25 stacks).
Enemies take 5% less damage for each ultimate skill they receive (up to 10 stacks).
Battle Guide
Battle Flow
Out of gimmick phases
Ultimate Skill Timing:If slot 1 is using an ultimate skill on turn 4n+8T, slots 2-5 do not need to save ultimate skills. Otherwise, save one ultimate skill for turn 4n+8T.
Action Order Matters: Due to paralysis mechanics, carefully plan the order of actions.
Recommended: Act from the right to the left to maximize actions (up to four characters can act).
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