This is a stage guide for the Sorcerer’s Trials, “Unique Service Olivine”.
Stage Guide
Party Formation
Taunt | Need |
Remove guard stance | No need |
Recommended CD | CD6×1 |
Battle Tips
AUTO Battle | ー |
Skills | ー |
Battle Guide
Battle Flow
- STEP18n+1T: Use Special Attack with CD3 (CD4 or higher should be saved).
[8T, 9T, 17T, 25T, 33T, 41T, 49T…]
- All characters’ CDs will fill during the mechanic.
- CD3: Use Special Attack if necessary.
- Do not use Special Attack with attack trigger for CD4 or higher here.
- STEP28n+2T: Perform 3 normal attacks.
[2T, 10T, 18T, 26T, 34T, 42T, 50T…]
- If you cannot land 3 normal attacks, you will receive an attack from an enemy with 600% increased attack.
- STEP38n+3T: Defend if HP is low (save HP for the next turn’s attack).
[3T, 11T, 19T, 27T, 35T, 43T…]
- STEP48n+4T: Four characters perform normal attacks → One character uses the strongest Special Attack.
[4T, 12T, 20T, 28T, 36T, 44T…]
- Recommended: Normal Attack → Heal → One Special Attack.
- Characters without attack triggers can use normal attacks, Special Attacks, or Defense.
- Even normal attacks will reduce the shield.
- The character that can deal the most damage with their Special Attack should use it here.
- If the Special Attack causes a stun at the same time, you will not receive counterattack damage (so no need to worry about healing HP).
- Every time you land a normal attack: Enemy damage from their Special Attack increases by 50%.
- If you cannot break the shield: Forced defeat.
- STEP58n+5T: Make sure to heal HP properly.
[5T, 13T, 21T, 29T, 37T, 45T…]
After this, use Special Attacks freely until 8n+1T, but save “Taunt.”
- STEP68n+6T: Defend with everyone except position 3 (1, 2, 4, 5).
[6T, 14T, 22T, 30T, 38T, 46T…]
- STEP78n+7T: Taunt and defend with the others (Healers can heal).
[7T, 15T, 23T, 31T, 39T, 47T…]
- Do not attack here (attacking will increase the damage received by 500%).
- Healers are safe (they do not trigger counterattack damage and can use normal attacks or Special Attacks).
- Defense is done solely to avoid counterattack damage.
- STEP88n+8T: All characters defend (Healers can heal).
[8T, 16T, 24T, 32T, 40T, 48T…]
- Defense here is only to avoid counterattack damage.
- You will not receive attacks during this turn, so there is no need to force healing.
Battle Videos
This is a video of the battle flow for those who want to see it in action.
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