This is a stage guide for the Sorcerer’s Trials, “Unique Service Olivine”.
Stage Guide
Party Formation
Taunt | Need |
Remove guard stance | No need |
Recommended CD | CD6×1 |
There is a mechanic where you want to destroy the shield with one high-damage Special Attack, so having one character who can deal high damage at CD6 will help.
Battle Tips
AUTO Battle | ー |
Skills | ー |
Characters without an attack trigger (e.g., Healers) will not be counterattacked.
This applies even to characters without attack triggers (e.g., Healers).
This applies even to characters without attack triggers (e.g., Healers).
Even when using a normal attack on 8n+4T, the shield will decrease during the “high-damage Special Attack to break the shield” mechanic.
Battle Guide
Battle Flow
- Basic: Attack → Heal (due to counterattack damage)
- Regular defense is recommended (since the enemy’s attack increases each time you attack, including for characters without attack triggers like Healers).
- STEP18n+1T: Use Special Attack with CD3 (CD4 or higher should be saved).
[8T, 9T, 17T, 25T, 33T, 41T, 49T…]
- All characters’ CDs will fill during the mechanic.
- CD3: Use Special Attack if necessary.
- Do not use Special Attack with attack trigger for CD4 or higher here.
- STEP28n+2T: Perform 3 normal attacks.
[2T, 10T, 18T, 26T, 34T, 42T, 50T…]
- If you cannot land 3 normal attacks, you will receive an attack from an enemy with 600% increased attack.
- STEP38n+3T: Defend if HP is low (save HP for the next turn’s attack).
[3T, 11T, 19T, 27T, 35T, 43T…]
- STEP48n+4T: Four characters perform normal attacks → One character uses the strongest Special Attack.
[4T, 12T, 20T, 28T, 36T, 44T…]
- Recommended: Normal Attack → Heal → One Special Attack.
- Characters without attack triggers can use normal attacks, Special Attacks, or Defense.
- Even normal attacks will reduce the shield.
- The character that can deal the most damage with their Special Attack should use it here.
- If the Special Attack causes a stun at the same time, you will not receive counterattack damage (so no need to worry about healing HP).
- Every time you land a normal attack: Enemy damage from their Special Attack increases by 50%.
- If you cannot break the shield: Forced defeat.
- STEP58n+5T: Make sure to heal HP properly.
[5T, 13T, 21T, 29T, 37T, 45T…]
After this, use Special Attacks freely until 8n+1T, but save “Taunt.”
- STEP68n+6T: Defend with everyone except position 3 (1, 2, 4, 5).
[6T, 14T, 22T, 30T, 38T, 46T…]
- STEP78n+7T: Taunt and defend with the others (Healers can heal).
[7T, 15T, 23T, 31T, 39T, 47T…]
- Do not attack here (attacking will increase the damage received by 500%).
- Healers are safe (they do not trigger counterattack damage and can use normal attacks or Special Attacks).
- Defense is done solely to avoid counterattack damage.
- STEP88n+8T: All characters defend (Healers can heal).
[8T, 16T, 24T, 32T, 40T, 48T…]
- Defense here is only to avoid counterattack damage.
- You will not receive attacks during this turn, so there is no need to force healing.
Battle Videos
This is a video of the battle flow for those who want to see it in action.
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